# Order of PlayCharAnim on Player1 against the player's state machine: from @CAGE_USE_SPOT, A for 3 updates fires the use spot, which starts
# 1-2_Cage_Key_Target_Script (PlayCharAnim(Player1, "dog_cage_open_minifig", ...)). ctrace of the script runner per scene (0x169254), the
# PlayCharAnim handler (0x1bf9cc), the slot start (0x23afc0), the role start (0x21941c), the slot stop (0x225c5c), the state updates of IDLE 1
# (0x1d5070), RUN 2 (0x1c7458), WALK 3 (0x1d6f04) and the user-animation state 0x50 (0x2a47b0), and the enters of 0x50 (0x25fbec) and 1 (0x1abbb0).
# Fixed dt 0.033.
loadstate @CAGE_USE_SPOT
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
player
hold A
ctrace 0x169254,0x1bf9cc,0x23afc0,0x21941c,0x225c5c,0x1d5070,0x1c7458,0x1d6f04,0x2a47b0,0x25fbec,0x1abbb0 3 scriptanim-press
hold -
ctrace 0x169254,0x1bf9cc,0x23afc0,0x21941c,0x225c5c,0x1d5070,0x1c7458,0x1d6f04,0x2a47b0,0x25fbec,0x1abbb0 130 scriptanim-order
player
