# First pose of PlayCharAnim on Player1: from @CAGE_USE_SPOT, A for 3 updates starts 1-2_Cage_Key_Target_Script, then a trap after the
# blend weight call of the pose 0x2533e0 (0x253480: r7 = slot, r8 = animation player, stack word 4 = the slot's weight from 0x115ecc), with the
# PlayCharAnim handler (0x1bf9cc), the enter of state 0x50 (0x25fbec) and its update (0x2a47b0). Fixed dt 0.033.
loadstate @CAGE_USE_SPOT
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
hold A
frames 3
hold -
trap 0x253480,0x1bf9cc,0x25fbec,0x2a47b0 7 scriptanim-blend
