# Placed-object collision experiments, a box prop (docs/re/collision.md, object collision entry): the player walks into the
# Prop_Barrier_Construction at (859.74, 16.60, 1123.67), a box registered from the model bounds (centre y 0.77, half 0.80 x 0.25,
# yaw as placed). objcoll-walk.txt showed that a teleport makes the camera turn for a while, so the player is
# teleported 6.3 units east of the barrier, waits 90 updates (camera yaw about -1.45) and the state is saved; the stick angles then
# aim 0, 11 and 22 degrees to the right of the camera direction. Run once with the state commands, then reuse barrier-settled.
loadstate gameplay-start
stick 0 0
hold -
teleport 865.8 16.6 1121.7
frames 90
savestate barrier-settled
loadstate barrier-settled
stick 0 0
hold -
dt 0.033 0.033
stick 0 150
trace 80 bar_0 mem
stick 0 0
loadstate barrier-settled
stick 0 0
hold -
dt 0.033 0.033
stick 29 147
trace 80 bar_11 mem
stick 0 0
loadstate barrier-settled
stick 0 0
hold -
dt 0.033 0.033
stick 56 139
trace 80 bar_22 mem
stick 0 0
