# Experiment 2: turning. Fixed dt 0.033. Camera yaw is recorded in every row (the stick heading is camera relative).
# Stick x is raw, +x = right; stick y +y = up.
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 150 0
trace 45 turn_rest_r90 mem
stick 0 0
trace 25 turn_rest_r90_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick -150 0
trace 45 turn_rest_l90 mem
stick 0 0
trace 25 turn_rest_l90_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 -150
trace 45 turn_rest_180 mem
stick 0 0
trace 25 turn_rest_180_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 150
trace 75 turn_run_r90_pre
stick 150 0
trace 45 turn_run_r90 mem
stick 0 0
trace 25 turn_run_r90_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 150
trace 75 turn_run_180_pre
stick 0 -150
trace 45 turn_run_180 mem
stick 0 0
trace 25 turn_run_180_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 60
trace 20 turn_walk_r90_pre
stick 60 0
trace 45 turn_walk_r90 mem
stick 0 0
trace 25 turn_walk_r90_rel mem
