# Experiment 1d: run-up timer (ctrl+0x24c) behaviour. A: run 40 frames, release 1 frame, push again.
# B: run 20 frames, release 2 frames, push again. C: walk 15 frames then run. D: run 20 frames then walk 20 frames then run.
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 150
trace 40 restartA_1 mem
stick 0 0
trace 1 restartA_2 mem
stick 0 150
trace 12 restartA_3 mem
stick 0 0
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 150
trace 20 restartB_1 mem
stick 0 0
trace 2 restartB_2 mem
stick 0 150
trace 40 restartB_3 mem
stick 0 0
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 90
trace 15 restartC_1 mem
stick 0 150
trace 40 restartC_2 mem
stick 0 0
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 150
trace 20 restartD_1 mem
stick 0 90
trace 20 restartD_2 mem
stick 0 150
trace 40 restartD_3 mem
stick 0 0
