# Experiment 1: speed against stick magnitude. Fixed dt, straight push for 75 frames (> 1 s) then release for 20 frames.
# Stick (0, M) with raw magnitude M; the pad pipeline clamps to 40..145, divides by 105 and applies a 0.1 dead zone.
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 45
trace 75 mag45_push mem
stick 0 0
trace 20 mag45_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 60
trace 75 mag60_push mem
stick 0 0
trace 20 mag60_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 70
trace 75 mag70_push mem
stick 0 0
trace 20 mag70_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 74
trace 75 mag74_push mem
stick 0 0
trace 20 mag74_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 76
trace 75 mag76_push mem
stick 0 0
trace 20 mag76_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 90
trace 75 mag90_push mem
stick 0 0
trace 20 mag90_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 110
trace 75 mag110_push mem
stick 0 0
trace 20 mag110_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 130
trace 75 mag130_push mem
stick 0 0
trace 20 mag130_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 145
trace 75 mag145_push mem
stick 0 0
trace 20 mag145_release mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 0 156
trace 75 mag156_push mem
stick 0 0
trace 20 mag156_release mem
