# Jumps from the ground at the gameplay-start spawn (B jumps). Traces of one jump are named STEM-1, STEM-2, ...
# and continue each other (consecutive frame numbers). 'stick 0 0' and 'hold -' first: input survives loadstate.
# Fixed dt 0.033 unless noted. Tap = B held for one update.
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
trace 2 jstand-1 mem
hold B
trace 1 jstand-2 mem
hold -
trace 60 jstand-3 mem
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
trace 2 jholdb-1 mem
hold B
trace 70 jholdb-2 mem
hold -
trace 20 jholdb-3 mem
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
stick 0 70
trace 8 jwalk-1 mem
hold B
trace 1 jwalk-2 mem
hold -
trace 60 jwalk-3 mem
stick 0 0
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
stick 0 150
trace 8 jrun-1 mem
hold B
trace 1 jrun-2 mem
hold -
trace 60 jrun-3 mem
stick 0 0
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
stick 0 150
trace 40 jsprint-1 mem
hold B
trace 1 jsprint-2 mem
hold -
trace 60 jsprint-3 mem
stick 0 0
