# Skip counters of the whole pickup pool (docs/re/studs.md): 1130 records of 0x4c bytes at 0x8dec3d0, 45 updates from the
# gameplay start. Run with --output <out>; skip counter = s16 at record +0x30.
loadstate gameplay-start
stick 0 0
hold -
memtrace 45 skip1 0x8dec3d0:0x15000
