# Screenshots for the HUD comparison (docs/re/hud.md). Needs --renderer opengl --rpc. Names are relative to --output.
loadstate gameplay-start
stick 0 0
hold -
frames 2
player
screenshot oracle_start
loadstate gameplay-start
stick 0 0
hold -
teleport 862.5931 16.1988 1060.5875
frames 14
screenshot oracle_fly_a
frames 3
screenshot oracle_fly_b
frames 13
screenshot oracle_bar_on
frames 5
screenshot oracle_bar_steady
loadstate gameplay-start
stick 0 0
hold -
teleport 960 16.589 1111.166
frames 40
player
screenshot oracle_map_a
loadstate gameplay-start
stick 0 0
hold -
teleport 886.764 16.589 1190
frames 40
player
screenshot oracle_map_b
