# Camera pose after the stud teleport settled: eye K+0x34, look point K+0x94 and offset K+0xf4 (camera.md), the counter sink
# table 0x58ef4c and the player's camera yaw. Used to check the unprojection of the flying studs' target (docs/re/hud.md).
loadstate gameplay-start
stick 0 0
hold -
teleport 862.5931 16.1988 1060.5875
frames 24
read 0x589aa4 0xc
read 0x589b04 0xc
read 0x589b64 0xc
read 0x58ef4c 0xc
player
