# Stud bar and flying stud trace (docs/re/hud.md), state gameplay-start (Cherry Tree Hills). The player is teleported onto the
# silver stud FP_Studs005 (861.136, 16.792, 1060.531), as in studs-pickup.txt, and every update records the stud counter
# 0x593418 (8 bytes), the stud bar object 0x519760 (0x70), the stud's pool record 0x8df101c (0x4c) and the hearts byte 0x519450.
# Run: tools/azahar_oracle.py --display xvfb --state gameplay-start --renderer opengl --rpc --output <out> tools/oracle/hud-bar.txt
loadstate gameplay-start
stick 0 0
hold -
teleport 862.5931 16.1988 1060.5875
memtrace 160 bar1 0x593418:8 0x519760:0x70 0x8df101c:0x4c 0x519450:4
