# Falls from several heights above the gameplay-start street (floor 16.589), started by a one-update walk nudge
# (a standing character on the ground is not probed, so a teleported standing player would float).
# 'stick 0 0' first: the injected stick survives loadstate. Fixed dt 0.033 unless noted.
loadstate gameplay-start
frames 3
stick 0 0
dt 0.033 0.033
teleport 886.7 25 1111.2
frames 2
trace 8 float_still mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.033 0.033
teleport 886.7 18.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 60 fh_2 mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.033 0.033
teleport 886.7 21.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 60 fh_5 mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.033 0.033
teleport 886.7 28.1 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 70 fh_11p5 mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.033 0.033
teleport 886.7 29.1 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 70 fh_12p5 mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.066 0.066
teleport 886.7 21.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 40 fh_5_dt066 mem
loadstate gameplay-start
frames 3
stick 0 0
dt 0.0165 0.0165
teleport 886.7 21.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trace 120 fh_5_dt0165 mem
