# Wall experiments, set 2: eight stick directions of full deflection from the gameplay-start spawn, 90 updates each at fixed dt 0.033.
# The camera yaw (recorded per row) drifts with the stick, so the paths curve; the rows with a slide correction are the ones of interest.
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 50 136
trace 90 wall2_0 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 131 61
trace 90 wall2_1 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 136 -50
trace 90 wall2_2 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 61 -131
trace 90 wall2_3 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick -50 -136
trace 90 wall2_4 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick -131 -61
trace 90 wall2_5 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick -136 50
trace 90 wall2_6 mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick -61 131
trace 90 wall2_7 mem
