# Wall experiments: run into the wall west of the gameplay-start spawn. Fixed dt 0.033, camera yaw is recorded in every row.
# Stick heading = camera yaw + atan2(x, y); the camera yaw at spawn is -2.3501 rad (-134.6 degrees).
# Head-on: world heading about -96 degrees (stick 94 117), oblique: about -70 degrees (stick 150 0) and -120 degrees (stick 30 140).
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 94 117
trace 70 wall_headon mem
stick 0 0
trace 20 wall_headon_rel mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 150 0
trace 70 wall_obl_a mem
loadstate gameplay-start
frames 3
dt 0.033 0.033
stick 30 140
trace 70 wall_obl_b mem
