# The camera when the release director camera of mission 1-1 ends while the player sits in the police car (docs/re/camera-vehicle.md): K, the camera
# object C with its stack, the vehicle node, the player node and the player controller for 380 updates after X. Run with --state @PATROL_CAR on a
# New 3DS emulator. Measuring aids as in camera-vehicle-enter.txt (the locked bit of the car record cleared, the player teleported beside the car).
loadstate @PATROL_CAR
frames 2
dt 0.033 0.033
poke 0x08a887f1 01
teleport 886.034 16.6 1118.661
frames 200
hold X
frames 3
hold -
memtrace 380 camera-veh-handback 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
