# The camera while the player gets into the police car of 1-1_Police_Car and out again (docs/re/camera-vehicle.md): the follow camera object K
# (0x589a70, 0x200 bytes), the camera object C with its stack, the vehicle node (0x08a88840), the player node (0x08568bb0) and the player
# controller (0x08552790, locomotion state +0x6c). Run with --state @PATROL_CAR on a New 3DS emulator.
# Measuring aids, as for @CAR_SEATED: the locked bit (+0x311 bit 1) of the car's record 0x08a884e0 is cleared and the player is
# teleported 1.9 m beside the car (car position plus its right axis). Nothing is written to the save.
loadstate @PATROL_CAR
frames 2
dt 0.033 0.033
poke 0x08a887f1 01
teleport 886.034 16.6 1118.661
frames 200
memtrace 10 camera-veh-enter-rest 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
hold X
memtrace 3 camera-veh-enter-press 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
hold -
memtrace 90 camera-veh-enter-jump 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
frames 330
hold X
memtrace 3 camera-veh-leave-press 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
hold -
memtrace 90 camera-veh-leave-out 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x8a88840:0x100 0x08568bb0:0xb0 0x08552790:0x140
