# Camera memtraces for the follow camera differential test (docs/re/camera.md).
# Regions per frame: camera pose object C, camera system 0x589a70, strategy 0x58d3e0, player node, manager 0x376870, records 0x58d880.
# Addresses of C and the player node are those of the gameplay-start checkpoint.
# Convert each .mem with tools/export_camera_trace.py (the pad state of each part is given there).
loadstate gameplay-start
frames 2
dt 0.033 0.033
memtrace 20 k_still 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
hold R
memtrace 40 k_R 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
hold -
memtrace 20 k_Rrel 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
hold L
memtrace 40 k_L 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
hold -
memtrace 20 k_Lrel 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
stick 0 -150
memtrace 60 k_back 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
stick -150 0
memtrace 60 k_left 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
stick 0 0
memtrace 40 k_rest 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
loadstate gameplay-start
frames 2
dt 0.0165 0.0165
stick 100 100
memtrace 80 k_dt16 0x08501ad0:0x100 0x589a70:0x200 0x58d3e0:0x40 0x08568bb0:0xb0 0x376870:0x60 0x58d880:0x30
