# Seed of the follow controller at a record pose to follow hand-over (docs/re/camera-follow-handover.md): the follow camera object K at
# 0x589a70 (0x200 bytes), the camera object C with its command stack and the player node per update. Run with --state @STREET_AFTER_1_1 on
# a New 3DS emulator. The teleports are measuring aids; the traces are one continuous run.
loadstate @STREET_AFTER_1_1
frames 2
dt 0.033 0.033
teleport 933 16.6 1124
frames 100
memtrace 6 camera-seed-pre 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x08568bb0:0xb0
teleport 905 16.6 1110
memtrace 40 camera-seed-out 0x589a70:0x200 *0x376884+0:0x100 *0x376884+0x100:0x300 0x08568bb0:0xb0
