# Sound calls of the player, part 3 (docs/re/audio.md): landings after falls from several heights, jumps while walking and running.
# One trap on the object wrapper 0x23ae84 (the landing code 0x1abc5c plays through it). Fixed dt 0.033, frame numbers relative to this attach.
# Falls are started by a one-update walk nudge (a standing teleported player does not fall).
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
teleport 886.7 17.1 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trap 0x23ae84 40 ev_fall_0p5
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
teleport 886.7 18.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trap 0x23ae84 45 ev_fall_2
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
teleport 886.7 21.6 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trap 0x23ae84 60 ev_fall_5
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
teleport 886.7 29.1 1111.2
frames 2
stick 0 70
frames 1
stick 0 0
trap 0x23ae84 100 ev_fall_12p5
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
stick 0 150
frames 8
hold B
trap 0x23ae84 1 ev_runjump_press
hold -
trap 0x23ae84 50 ev_runjump_air
stick 0 0
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
stick 0 70
frames 8
hold B
trap 0x23ae84 1 ev_walkjump_press
hold -
trap 0x23ae84 50 ev_walkjump_air
stick 0 0
