# Sound calls of the player (docs/re/audio.md): execution traps on the call sites of the play function 0x23fa54 (and on the
# object wrapper 0x23ae84, the follow wrapper 0x23ae50) while the player jumps, walks and runs from the gameplay-start state.
# Fixed dt 0.033. Frame numbers are relative to this attach; the input change updates are noted per block.
loadstate gameplay-start
frames 3
stick 0 0
hold -
dt 0.033 0.033
frames 2
trap 0x23ae84,0x23ae50,0x227880,0x163f40,0x180674,0x18c508,0x19ecbc,0x1ac82c,0x1ac85c,0x1b43b8,0x2070c0,0x21c9b4,0x2331f8,0x2332c0,0x23a188,0x2455f4,0x26c750,0x26c75c,0x286db0,0x29277c,0x2952ac,0x2c5ac4,0x2d9378 3 ev_jump_pre
hold B
trap 0x23ae84,0x23ae50,0x227880,0x163f40,0x180674,0x18c508,0x19ecbc,0x1ac82c,0x1ac85c,0x1b43b8,0x2070c0,0x21c9b4,0x2331f8,0x2332c0,0x23a188,0x2455f4,0x26c750,0x26c75c,0x286db0,0x29277c,0x2952ac,0x2c5ac4,0x2d9378 1 ev_jump_press
hold -
trap 0x23ae84,0x23ae50,0x227880,0x163f40,0x180674,0x18c508,0x19ecbc,0x1ac82c,0x1ac85c,0x1b43b8,0x2070c0,0x21c9b4,0x2331f8,0x2332c0,0x23a188,0x2455f4,0x26c750,0x26c75c,0x286db0,0x29277c,0x2952ac,0x2c5ac4,0x2d9378 50 ev_jump_air
