Sections:
	.init       type:code align:4
	extab       type:rodata align:32
	extabindex  type:rodata align:32
	.text       type:code align:8
	.ctors      type:rodata align:16
	.dtors      type:rodata align:32
	.rodata     type:rodata align:32
	.data       type:data align:32
	.bss        type:bss align:32
	.sdata      type:data align:4
	.sbss       type:bss align:32
	.sdata2     type:rodata align:32
	.sbss2      type:bss align:4

game/main.c:
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	.data       start:0x8011E9C0 end:0x8011E9D0
	.sdata      start:0x801D30C0 end:0x801D30D0
	.sbss       start:0x801D36C0 end:0x801D3718
	.sdata2     start:0x801D4620 end:0x801D4628

game/pad.c:
	.text       start:0x80005A5C end:0x80006478
	.data       start:0x8011E9D0 end:0x8011E9E0
	.bss        start:0x801424A0 end:0x801424E0
	.sbss       start:0x801D3718 end:0x801D37A0

game/dvd.c:
	.text       start:0x80006478 end:0x80006E38
	.data       start:0x8011E9E0 end:0x8011EB38
	.sdata      start:0x801D30D0 end:0x801D30D8
	.sbss       start:0x801D37A0 end:0x801D37A8

game/data.c:
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	.data       start:0x8011EB38 end:0x8011F9C0
	.bss        start:0x801424E0 end:0x801452E0
	.sdata      start:0x801D30D8 end:0x801D30E8
	.sbss       start:0x801D37A8 end:0x801D37B8

game/decode.c:
	.text       start:0x80009400 end:0x80009AFC
	.data       start:0x8011F9C0 end:0x8011F9E0
	.bss        start:0x801452E0 end:0x801456E0

game/font.c:
	.data       start:0x8011F9E0 end:0x801219E0

game/init.c:
	.text       start:0x80009AFC end:0x8000A464
	.data       start:0x801219E0 end:0x80121B30
	.bss        start:0x801456E0 end:0x80145720
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	.sbss       start:0x801D37B8 end:0x801D37E8
	.sdata2     start:0x801D4628 end:0x801D4638

game/jmp.c:
	.text       start:0x8000A464 end:0x8000A558

game/malloc.c:
	.text       start:0x8000A558 end:0x8000A938
	.data       start:0x80121B30 end:0x80121BA8
	.bss        start:0x80145720 end:0x80145738

game/memory.c:
	.text       start:0x8000A938 end:0x8000AEF0
	.data       start:0x80121BA8 end:0x80121D20

game/printfunc.c:
	.text       start:0x8000AEF0 end:0x8000C4A4
	.data       start:0x80121D20 end:0x80121D60
	.bss        start:0x80145738 end:0x8014C038
	.sbss       start:0x801D37E8 end:0x801D37F8
	.sdata2     start:0x801D4638 end:0x801D4688

game/process.c:
	.text       start:0x8000C4A4 end:0x8000D348
	.data       start:0x80121D60 end:0x80121DB0
	.bss        start:0x8014C038 end:0x8014C130
	.sbss       start:0x801D37F8 end:0x801D3808

game/sprman.c:
	.text       start:0x8000D348 end:0x8000F6A0
	.rodata     start:0x8011D8E0 end:0x8011D8F0
	.data       start:0x80121DB0 end:0x80121ED0
	.bss        start:0x8014C130 end:0x8015C330
	.sdata      start:0x801D3100 end:0x801D3110
	.sbss       start:0x801D3808 end:0x801D3810
	.sdata2     start:0x801D4688 end:0x801D46B0

game/sprput.c:
	.text       start:0x8000F6A0 end:0x80010B30
	.rodata     start:0x8011D8F0 end:0x8011D900
	.data       start:0x80121ED0 end:0x80121F00
	.bss        start:0x8015C330 end:0x8015C360
	.sbss       start:0x801D3810 end:0x801D3818
	.sdata2     start:0x801D46B0 end:0x801D46E8

game/hsfload.c:
	.text       start:0x80010B30 end:0x80014018
	.data       start:0x80121F00 end:0x80121F70
	.bss        start:0x8015C360 end:0x8015C920
	.sbss       start:0x801D3818 end:0x801D3850

game/hsfdraw.c:
	.text       start:0x80014018 end:0x8001F9AC
	.rodata     start:0x8011D900 end:0x8011D910
	.data       start:0x80121F70 end:0x80122180
	.bss        start:0x8015C920 end:0x80167460
	.sdata      start:0x801D3110 end:0x801D3128
	.sbss       start:0x801D3850 end:0x801D38F0
	.sdata2     start:0x801D46E8 end:0x801D4770

game/hsfman.c:
	.text       start:0x8001F9AC end:0x800250E8
	.data       start:0x80122180 end:0x8012D238
	.bss        start:0x80167460 end:0x8018D070
	.sbss       start:0x801D38F0 end:0x801D3920
	.sdata2     start:0x801D4770 end:0x801D47D0
	.sbss2      start:0x801D68A0 end:0x801D68A8

game/hsfmotion.c:
	.text       start:0x800250E8 end:0x80028B04
	.data       start:0x8012D238 end:0x8012D418
	.bss        start:0x8018D070 end:0x8018D870
	.sbss       start:0x801D3920 end:0x801D3928
	.sdata2     start:0x801D47D0 end:0x801D4820

game/hsfanim.c:
	.text       start:0x80028B04 end:0x8002CB74
	.data       start:0x8012D418 end:0x8012D4D8
	.bss        start:0x8018D870 end:0x8018F430
	.sdata2     start:0x801D4820 end:0x801D48A8

game/hsfex.c:
	.text       start:0x8002CB74 end:0x8002E74C
	.data       start:0x8012D4D8 end:0x8012D4F8
	.sdata2     start:0x801D48A8 end:0x801D4938

game/perf.c:
	.text       start:0x8002E74C end:0x8002EBD8
	.bss        start:0x8018F430 end:0x8018F7D8
	.sdata      start:0x801D3128 end:0x801D3138
	.sbss       start:0x801D3928 end:0x801D3980

game/objmain.c:
	.text       start:0x8002EBD8 end:0x8002FF4C
	.data       start:0x8012D4F8 end:0x8012D8A8
	.bss        start:0x8018F7D8 end:0x8018F898
	.sdata      start:0x801D3138 end:0x801D3140
	.sbss       start:0x801D3980 end:0x801D39B0
	.sdata2     start:0x801D4938 end:0x801D4960

game/fault.c:
	.text       start:0x8002FF4C end:0x800308B8
	.data       start:0x8012D8A8 end:0x8012E0D0
	.bss        start:0x8018F898 end:0x8018F8B0
	.sdata      start:0x801D3140 end:0x801D3150
	.sbss       start:0x801D39B0 end:0x801D39C0

game/gamework.c:
	.text       start:0x800308B8 end:0x800315BC
	.rodata     start:0x8011D910 end:0x8011D930
	.bss        start:0x8018F8B0 end:0x8018FCA8

game/objsysobj.c:
	.text       start:0x800315BC end:0x80031DB4
	.bss        start:0x8018FCA8 end:0x8018FE80
	.sbss       start:0x801D39C0 end:0x801D39C8
	.sdata2     start:0x801D4960 end:0x801D4970

game/objdll.c:
	.text       start:0x80031DB4 end:0x800325F4
	.data       start:0x8012E0D0 end:0x8012E568
	.bss        start:0x8018FE80 end:0x8018FED0
	.sbss       start:0x801D39C8 end:0x801D39D0

game/frand.c:
	.text       start:0x800325F4 end:0x80032830
	.sbss       start:0x801D39D0 end:0x801D39D8
	.sdata2     start:0x801D4970 end:0x801D4980

game/audio.c:
	.text       start:0x80032830 end:0x80033EEC
	.data       start:0x8012E568 end:0x8012ED10
	.bss        start:0x8018FED0 end:0x801900F0
	.sdata      start:0x801D3150 end:0x801D3158
	.sbss       start:0x801D39D8 end:0x801D3A08
	.sdata2     start:0x801D4980 end:0x801D4990

game/EnvelopeExec.c:
	.text       start:0x80033EEC end:0x800353AC
	.sbss       start:0x801D3A08 end:0x801D3A38
	.sdata2     start:0x801D4990 end:0x801D49A8

game/minigame_seq.c:
	.text       start:0x800353AC end:0x8003F690
	.data       start:0x8012ED10 end:0x8012F378
	.bss        start:0x801900F0 end:0x80190500
	.sdata      start:0x801D3158 end:0x801D3258
	.sbss       start:0x801D3A38 end:0x801D3A58
	.sdata2     start:0x801D49A8 end:0x801D4B60

game/ovllist.c:
	.data       start:0x8012F378 end:0x8012FCE8

game/esprite.c:
	.text       start:0x8003F690 end:0x8003FD40
	.bss        start:0x80190500 end:0x80191D00
	.sbss       start:0x801D3A58 end:0x801D3A60

game/objsetupd.c:
	.text       start:0x8003FD40 end:0x800402D8
	.data       start:0x8012FCE8 end:0x8012FD08
	.bss        start:0x80191D00 end:0x80192000
	.sdata      start:0x801D3258 end:0x801D3278
	.sbss       start:0x801D3A60 end:0x801D3A68
	.sdata2     start:0x801D4B60 end:0x801D4B78

game/ClusterExec.c:
	.text       start:0x800402D8 end:0x80040B38
	.sdata2     start:0x801D4B78 end:0x801D4B88

game/ShapeExec.c:
	.text       start:0x80040B38 end:0x80040F48
	.sdata2     start:0x801D4B88 end:0x801D4B98

game/wipe.c:
	.text       start:0x80040F48 end:0x80041E54
	.data       start:0x8012FD08 end:0x8012FD20
	.bss        start:0x80192000 end:0x8019204C
	.sdata      start:0x801D3278 end:0x801D3280
	.sbss       start:0x801D3A68 end:0x801D3A70
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game/window.c:
	.text       start:0x80041E54 end:0x80047E88
	.data       start:0x8012FD20 end:0x80130268
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	.sbss       start:0x801D3A70 end:0x801D3AB8
	.sdata2     start:0x801D4BC0 end:0x801D4C58

game/messdata.c:
	.text       start:0x80047E88 end:0x80047F70

game/card.c:
	.text       start:0x80047F70 end:0x80048574
	.data       start:0x80130268 end:0x801302B8
	.sbss       start:0x801D3AB8 end:0x801D3AC0

game/armem.c:
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	.data       start:0x801302B8 end:0x801303A8
	.bss        start:0x80196480 end:0x80196B60
	.sbss       start:0x801D3AC0 end:0x801D3AD0

game/chrman.c:
	.text       start:0x800493E0 end:0x8005074C
	.data       start:0x801303A8 end:0x80130DC8
	.bss        start:0x80196B60 end:0x801972F0
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	.sbss       start:0x801D3AD0 end:0x801D3AD8
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game/mapspace.c:
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	.sbss       start:0x801D3AD8 end:0x801D3AF8
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game/THPSimple.c:
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game/THPDraw.c:
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game/thpmain.c:
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game/objsub.c:
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game/flag.c:
	.text       start:0x80057B00 end:0x80057D18
	.bss        start:0x801980B0 end:0x801980C0

game/saveload.c:
	.text       start:0x80057D18 end:0x8005A324
	.data       start:0x80131D30 end:0x80131DE8
	.bss        start:0x801980C0 end:0x8019C0E0
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	.sbss       start:0x801D3B68 end:0x801D3B78
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game/sreset.c:
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game/board/main.c:
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game/board/player.c:
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