# Native MSL math sites that exist only without the lifted renderer (SHADOW_RENDER_LIFTED off, e.g. the tests
# tree). The game's world-to-screen projection fn_8000F654 calls tanf four times; under the lifted renderer its
# one caller (the Sprite3D functor 0x802B4A8C, extract/lift-sites-r2.txt) is lowered and fn_8000F654 is pruned, so
# these sites are emitted by no translation there and must not be listed. Contract: docs/NATIVE_MSL_MATH.md.
site 0x8000F6F0 0x4BFFFCE5 msl_tanf
site 0x8000F720 0x4BFFFCB5 msl_tanf
site 0x8000F884 0x4BFFFB51 msl_tanf
site 0x8000F898 0x4BFFFB3D msl_tanf
# fn_80397770 (a GX setter) is pruned in the lifted build (rwR4 owners); its msl_cosf site stays for the unlifted renderer.
site 0x803977E8 0x4801B78D msl_cosf
