# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Verb A/B test — JUMP.
# Identical to gameplay-idle.keyinput.txt except the final line: A (bit0) is
# pressed at frame 12050 and HELD to the end of the run, so the run must be
# stopped while Wario is still in the air (route verb-jump-12090 captures ~40
# frames after the press). Its control is the same trace without that line
# (ctrl-idle-12090, tests\input\gameplay-idle.keyinput.txt).
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held, bit0 = A.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03FF
12050,0x03FE
