# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Verb A/B test — CROUCH.
# Identical to gameplay-idle.keyinput.txt except the final line: DOWN (bit7) is
# pressed at frame 12050 and HELD to the end, so Wario should be crouching when
# the 13,500-frame route ends. Its control is ctrl-idle-13500 (the same trace
# without that line).
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held, bit7 = DOWN.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03FF
12050,0x037F
