# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Verb A/B test — ATTACK (a tap, not a held dash).
# Identical to gameplay-idle.keyinput.txt except the last two lines: B (bit1) is
# pressed at frame 13450 and released 8 frames later, so the run must be stopped
# about 20 frames after the press (route verb-attack-13475) to catch the punch
# pose. Contrast with verb-dash.keyinput.txt, which HOLDS B.
# Its control is the same trace without those two lines (ctrl-idle-13475).
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held, bit1 = B.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03FF
13450,0x03FD
13458,0x03FF
