# gbarecomp-keyinput-v1
# Probe: identical to gameplay-idle.keyinput.txt, but LEFT is held from frame 12000
# to the end, to test whether walking left reaches the pit / a hazard.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03DF
