# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Route "pound-1": the menu prefix is the known-good one from explore-1; in game it
# walks LEFT toward room 0's switch sprite (gSpriteData[0] = PSPRITE_SWITCH at
# x=1696,y=1024 while Wario starts at x=2016,y=1279), then performs jump + body-slam
# cycles (A, then DOWN in the air) which is how WL4 switches are struck, then sweeps
# the room for a door: UP alone, LEFT+A, RIGHT+UP held, DOWN alone, RIGHT+A.
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held.
#   A 0x03FE   B 0x03FD   START 0x03F7
#   RIGHT 0x03EF  LEFT 0x03DF  UP 0x03BF  DOWN 0x037F
#   RIGHT+A 0x03EE  LEFT+A 0x03DE  LEFT+UP 0x039F  RIGHT+UP 0x03AF
#   LEFT+DOWN 0x035F  RIGHT+DOWN 0x036F
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03DF
12600,0x03DE
12610,0x03DF
12640,0x035F
12660,0x03DF
12800,0x03DE
12810,0x03DF
12840,0x035F
12860,0x03DF
13000,0x03DE
13010,0x03DF
13040,0x035F
13060,0x03DF
13200,0x03DE
13210,0x03DF
13240,0x035F
13260,0x03DF
13400,0x03FF
14000,0x03BF
14100,0x03FF
14400,0x03DE
14420,0x03FF
14800,0x03AF
15600,0x03FF
16000,0x037F
16100,0x03FF
16400,0x03EE
16600,0x03EF
17000,0x03FF
17500,0x03FF
