# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Menu navigation attempt: title -> file select -> new game -> level map.
# GBA KEYINPUT is ACTIVE LOW: all bits set (0x03FF) = nothing held.
#   bit0 A, bit1 B, bit2 SELECT, bit3 START, bit4 RIGHT, bit5 LEFT, bit6 UP, bit7 DOWN
# A value holds until the next event, so each line below is press-then-release.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
