# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Control test A: identical menu navigation to new-game.keyinput.txt, then HOLD RIGHT
# from frame 12000 to the end of the run. Pair this with gameplay-idle.keyinput.txt:
# the two files differ by exactly one line, so any pixel difference in the frames
# captured at the same frame number is caused by host input reaching the game.
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held, bit4 = RIGHT.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03EF
