# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Control test B: byte-identical to gameplay-right.keyinput.txt except the final
# line, which holds nothing (0x03FF) instead of RIGHT. See that file for why.
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03FF
