# gbarecomp-keyinput-v1
# frame,keyinput_active_low
# Player-driven route "explore-2": explore-1 followed by a long, deliberate door
# attempt at the far left of the starting room (the 20,000-frame end frame puts
# Wario immediately right of the blue totem / door structure, so UP is held there
# for hundreds of frames, then LEFT+UP, then LEFT+A).
# GBA KEYINPUT is ACTIVE LOW: 0x03FF = nothing held.
#   A 0x03FE  RIGHT 0x03EF  LEFT 0x03DF  UP 0x03BF  DOWN 0x037F
#   RIGHT+A 0x03EE  LEFT+A 0x03DE  LEFT+UP 0x039F  UP+A 0x03BE
5300,0x03F7
5308,0x03FF
5800,0x03FE
5808,0x03FF
6600,0x03FE
6608,0x03FF
7400,0x03FE
7408,0x03FF
8200,0x03EF
8208,0x03FF
8600,0x03EF
8608,0x03FF
9000,0x03FE
9008,0x03FF
10000,0x03FE
10008,0x03FF
11000,0x03FE
11008,0x03FF
12000,0x03DF
13400,0x039F
13408,0x03BF
13600,0x03FF
14000,0x03EF
14400,0x03EE
14408,0x03EF
14600,0x03EE
14608,0x03EF
14800,0x03EE
14808,0x03EF
15200,0x03BF
15208,0x03EF
15600,0x03EE
15608,0x03EF
16000,0x03EE
16008,0x03EF
16400,0x037F
16408,0x03FF
16800,0x03EF
17200,0x03EE
17208,0x03EF
17600,0x03DF
18600,0x039F
18608,0x03BF
18900,0x03FF
19200,0x03BF
19208,0x03FF
19600,0x03DE
19608,0x03FF
19800,0x03DF
20100,0x03BF
20800,0x039F
21400,0x03BF
22000,0x03FF
22400,0x03DE
22408,0x03DF
22800,0x039F
23400,0x03FF
24000,0x03FF
