The pictures on the Play tab are frames from the cutscenes of your installed copy, made on this computer.
The keys that open menus and overlays, one keyboard key each. They work whether you play with a controller or with keyboard & mouse.
Drag, resize, fade or hide individual controls in the landscape editor, or switch schemes there. The gear button in the game opens it too. Layout changes apply when you return to the game.
Controls respect screen cutouts and gesture edges. Changes apply the next time you start the game.
Changes are saved as you make them. Ones marked "Restart needed" apply the next time the game starts.
One-click tweaks applied to your installed copy. Everything is reversible.
Boot straight into any episode or hub map for testing, skipping the intro logos, title screen, main menu, and opening cutscene.
Install a mod package, enable it, then start the game. Close the game before changing mods. Settings pages appear in the game's Options → Extras → Mods.
Language code for mod menus and dialogue, such as fr or pt-BR. Leave blank to follow the game. Changes apply next launch. Game text replacement packs use the base language named by their creator.
Create and edit projects in the separate desktop Modkit application included with this package.
Records which parts of the game are actually expensive: how many draw calls each frame and which game routine issues them, how many shader variants get built, and where frame time goes. Used to decide what to optimise next. It slows the game slightly and writes an extra log, so leave it off for normal play.
Packs your recent session logs, performance samples, system info and settings into a single zip you can attach to a GitHub issue. It contains no save data and no game content, and nothing is uploaded automatically.
The Simpsons Game — Recompiled is a fan-made static recompilation: the original Xbox 360 game code is translated ahead-of-time into a native executable for your machine, rather than emulated instruction-by-instruction at runtime — running against a Xenia-derived GPU/kernel layer (the ReXGlue SDK).
• Linux / Steam Deck — playable: menus, saves, video, full gameplay.
• Windows — playable, less tested than Linux.
• Android — planned.
• Static recompilation approach in the style of
XenonRecomp.
• GPU/kernel emulation via the ReXGlue SDK, derived from
Xenia, the Xbox 360 emulator.
• Uses SDL3, Dear ImGui, glslang/SPIRV-Tools, FFmpeg, spdlog, fmt, and the Tracy
profiler, each under their own open-source licenses.
• Launcher lettering: Luckiest Guy by Astigmatic, under the Apache License 2.0.