# Boot build game tree, written by tools/game_tree.py patches.
game-0001-feat-core-merge-retail-winmain-and-game-declaration.patch
game-0002-feat-core-merge-retail-audio-owner-construction.patch
game-0003-feat-core-merge-frame-loop-and-startup-owner-construction.patch
game-0004-feat-core-merge-retail-audio-playback-and-cleanup.patch
game-0005-merge-branch-renderer.patch
game-0006-merge-gui-core-gui-script-parser-screen-loading-and-active-s.patch
game-0007-remove-duplicate-screenfontrenderer-setrectangle-body-kept-i.patch
game-0008-merge-renderer-surface-selection-resizing-font-fitting-and-d.patch
game-0009-add-native-winmain-entry-and-timestamp-counter-profiler.patch
game-0010-merge-gui-core-intro-controller-gui-handlers-and-screen-mana.patch
game-0011-merge-gui-widgets-buttons-list-boxes-radio-check-scroll-bars.patch
game-0012-merge-retail-button-scroll-bar-image-list-and-cursor-data.patch
game-0013-merge-traps-1-table-slider-bar-variable-image-and-feature-co.patch
game-0014-merge-retail-audio-file-name-and-directory-data.patch
game-0015-merge-vtables-1-mode-controller-virtuals-controllerstate-des.patch
game-0016-merge-core-game-constructor-destructor-render-save-loading-a.patch
game-0017-remove-an-internal-task-reference-from-a-comment.patch
game-0018-use-the-one-screenmanager-screenselect-declaration-0x004af94.patch
game-0019-merge-traps-2-boot-path-controllers-file-reader-screen-manag.patch
game-0020-merge-traps-3-progress-sound-preferences-controllers-terrain.patch
game-0021-keep-one-controllerstate-screensizechanged-body-0x004e8fa0.patch
game-0022-call-exit-as-the-retail-fatal-message-does-msvcrt-import.patch
game-0023-define-the-retail-variable-filter-table-0x00581188.patch
game-0024-merge-traps-5-configuration-getters-and-newly-called-boot-pa.patch
game-0025-merge-traps-3-progress-saved-placements-terrain-drawing-worl.patch
game-0026-define-retail-button-state-key-format-and-image-list-categor.patch
game-0027-merge-traps-3-controllers-widgets-terrain-world-and-preferen.patch
game-0028-merge-traps-4-button-action-callbacks.patch
game-0029-decompile-the-playlist-owner-constructor-0x004cd980.patch
game-0030-merge-traps-6-progress-music-folder-scan-and-boot-path-world.patch
game-0031-decompile-the-placement-music-accessors-0x004e6bf0-0x004e6c3.patch
game-0032-decompile-the-playlist-entry-accessors-0x004cdb90-0x004cdbc0.patch
game-0033-decompile-the-startup-movie-surface-setup-0x004ed260-0x004ed.patch
game-0034-merge-traps-7-progress-placement-preference-saving.patch
game-0035-decompile-playlist-playback-update-0x004cdb00.patch
game-0036-merge-traps-7-reachable-boot-path-functions.patch
game-0037-merge-traps-8-reachable-boot-path-functions.patch
game-0038-stretch-renderer-blits-through-the-host-blit-service.patch
game-0039-define-the-retail-image-list-refresh-interval-0x004f46a8.patch
game-0040-merge-traps-9-menu-actions-and-the-screens-behind-them.patch
game-0041-merge-traps-10-remaining-menu-and-screen-functions.patch
game-0042-merge-traps-12-world-catalog-and-screen-functions.patch
game-0043-decompile-configuration-text-lookup-0x004ec9e0.patch
game-0044-merge-traps-11-world-entity-and-scenario-load-functions.patch
game-0045-use-the-compat-c-runtime-s-stricmp-instead-of-local-strcasec.patch
game-0046-merge-traps-13-overlay-archive-placement-and-script-loading.patch
game-0047-merge-traps-16-world-entity-functions.patch
game-0048-merge-traps-15-lifeguard-and-world-entity-functions.patch
game-0049-merge-traps-14-guest-and-world-entity-functions.patch
game-0050-decompile-sea-animation-loading-0x00418440.patch
game-0051-merge-traps-19-world-script-and-subsystem-functions.patch
game-0052-merge-traps-17-variable-catalog-and-world-functions-partial.patch
game-0053-merge-traps-17-variable-catalog-building-and-entity-function.patch
game-0054-merge-traps-18-building-scenery-and-entity-functions.patch
game-0055-merge-traps-21-building-footprints-and-shared-entity-bodies.patch
game-0056-merge-traps-20-building-queue-and-world-functions.patch
game-0057-merge-traps-22-footprint-event-and-script-functions.patch
game-0058-unify-the-two-worldroutedata-declarations.patch
game-0059-merge-traps-25-route-queue-and-entity-functions.patch
game-0060-merge-traps-23-script-state-parsing-and-world-functions-part.patch
game-0061-merge-traps-23-moving-entity-route-progression.patch
game-0062-merge-traps-24-world-and-entity-functions.patch
game-0063-merge-traps-26-logic-script-action-parsers-partial.patch
game-0064-merge-traps-26-logic-script-parsers-and-route-references.patch
game-0065-merge-traps-27-logic-script-parsers-and-route-references.patch
game-0066-decompile-script-action-appending-0x004e2490-0x004db030.patch
game-0067-merge-traps-28-remaining-world-functions.patch
game-0068-merge-traps-30-script-operands-and-guest-functions.patch
game-0069-merge-traps-31-object-script-operands-and-action-appending.patch
game-0070-merge-traps-32-text-lookups-routes-and-terrain-burning.patch
game-0071-read-staff-and-guest-names-through-the-catalog-s-native-layo.patch
game-0072-merge-audit-1-indexed-building-resource-drawing.patch
game-0073-merge-traps-33-route-cell-expansion-and-event-appeal.patch
game-0074-merge-traps-34-route-cell-visiting.patch
game-0075-merge-bug-1-retail-none-vehicle-sentinel.patch
game-0076-run-the-game-speed-and-frame-style-static-initializers-nativ.patch
game-0077-decompile-world-script-functions-and-dispatch-them-instead-o.patch
game-0078-merge-init-1-retail-static-initializers.patch
game-0079-merge-bug-2-retail-32-bit-and-x87-semantics.patch
game-0080-merge-audit-2-building-offsets-in-world-coordinates.patch
game-0081-report-locked-scenarios-as-unselectable-as-retail-does.patch
game-0082-merge-unreached-1-retail-bodies-our-tree-never-reached.patch
game-0083-merge-fidelity-1-call-the-retail-functions-retail-calls.patch
game-0084-docs-game-annotate-startup-and-folded-performer-functions.patch
game-0085-feat-startup-run-the-retail-entry-and-window-procedure.patch
game-0086-refactor-save-use-matched-gamefilereader-bodies.patch
game-0087-refactor-screen-use-matched-gamewoncontroller-bodies.patch
game-0088-refactor-input-use-matched-inputmotionstate-bodies.patch
game-0089-refactor-input-use-matched-inputstate-bodies.patch
game-0090-refactor-screen-use-matched-screenbuttonprefix-bodies.patch
game-0091-refactor-screen-use-matched-screencheckbox-bodies.patch
game-0092-refactor-screen-use-matched-screencombobox-bodies.patch
game-0093-refactor-screen-use-matched-screendialog-bodies.patch
game-0094-refactor-screen-use-matched-screenfontdata-bodies.patch
game-0095-refactor-screen-use-matched-screenframeitem-bodies.patch
game-0096-refactor-screen-use-matched-screenimageitem-bodies.patch
game-0097-refactor-screen-use-matched-screenimagelist-bodies.patch
game-0098-refactor-screen-use-matched-screenitem-bodies.patch
game-0099-refactor-screen-use-matched-screenlinearcontainer-bodies.patch
game-0100-refactor-screen-use-matched-screenlistboxprefix-bodies.patch
game-0101-refactor-screen-use-matched-screenloadpanel13c-bodies.patch
game-0102-refactor-screen-use-matched-screenloadpanel13cowner-bodies.patch
game-0103-refactor-screen-use-matched-screenmanager-bodies.patch
game-0104-refactor-screen-use-matched-screenmode9controller-bodies.patch
game-0105-refactor-screen-use-matched-screenplacementstore-bodies.patch
game-0106-refactor-screen-use-matched-screenradioitem-bodies.patch
game-0107-refactor-screen-use-matched-screenrequestgameprefix-bodies.patch
game-0108-refactor-renderer-use-matched-screenrequestrenderer-bodies.patch
game-0109-refactor-screen-use-matched-screentabitem-bodies.patch
game-0110-refactor-screen-use-matched-screenterraingrid-bodies.patch
game-0111-refactor-screen-use-matched-screentextitem-bodies.patch
game-0112-refactor-screen-use-matched-screenvariableitem-bodies.patch
game-0113-refactor-config-use-matched-startupconfig-bodies.patch
game-0114-refactor-screen-use-matched-tgascreenitem-bodies.patch
game-0115-refactor-world-use-matched-variableentity-bodies.patch
game-0116-refactor-world-use-matched-variableeventschedule-bodies.patch
game-0117-refactor-world-use-matched-variableweather-bodies.patch
game-0118-refactor-world-use-matched-variableworldprefix-bodies.patch
game-0119-refactor-audio-use-matched-windowaudiostate-bodies.patch
game-0120-refactor-world-use-matched-windowdeactivationstate-bodies.patch
game-0121-refactor-world-use-matched-worldbuilderentity-bodies.patch
game-0122-refactor-world-use-matched-worldbuildingentity-bodies.patch
game-0123-refactor-world-use-matched-worldcleanerentity-bodies.patch
game-0124-refactor-world-use-matched-worldcursornames-bodies.patch
game-0125-refactor-world-use-matched-worldentity14-bodies.patch
game-0126-refactor-world-use-matched-worldentity16-bodies.patch
game-0127-refactor-world-use-matched-worldentity17-bodies.patch
game-0128-refactor-world-use-matched-worldentity18-bodies.patch
game-0129-refactor-world-use-matched-worldguestentity-bodies.patch
game-0130-refactor-world-use-matched-worldlifeguardentity-bodies.patch
game-0131-refactor-world-use-matched-worldpedestrianentity-bodies.patch
game-0132-refactor-world-use-matched-worldroutereference-bodies.patch
game-0133-refactor-world-use-matched-worldsceneryentity-bodies.patch
game-0134-refactor-world-use-matched-worldsecurityentity-bodies.patch
game-0135-refactor-world-use-matched-worldservicestaffentity-bodies.patch
game-0136-refactor-world-use-matched-worldsharkentity-bodies.patch
game-0137-refactor-world-use-matched-worldstaticentity-bodies.patch
game-0138-refactor-world-use-matched-worldtestcontroller-bodies.patch
game-0139-refactor-world-use-matched-worldvehicleentity-bodies.patch
game-0140-refactor-world-use-matched-initial-world-state-test-bodies.patch
game-0141-fix-game-retain-palette-registration-unwind-helper.patch
game-0142-fix-game-use-retail-api-to-delete-saved-games.patch
game-0143-fix-world-initialize-building-prices-from-the-retail-field.patch
game-0144-refactor-world-call-entity-constructors-directly.patch
game-0145-refactor-security-call-the-release-command-constructor.patch
game-0146-refactor-gui-restore-the-staff-filter-clear-call.patch
game-0147-refactor-queue-restore-direct-iterator-distance-calls.patch
game-0148-refactor-overlay-restore-direct-tile-mapping-calls.patch
game-0149-fix-game-retain-compat-apis-on-windows.patch
game-0150-fix-game-adapt-the-startup-counter-on-arm-hosts.patch
game-0151-refactor-audio-use-matched-windowaudiostate-bodies.patch
game-0152-refactor-library-use-matched-deque-iterator-arithmetic.patch
game-0153-refactor-library-use-matched-trivial-range-bodies.patch
game-0154-refactor-renderer-use-matched-rendererrectangleiterator-bodi.patch
game-0155-refactor-screen-use-matched-gamewonlist-bodies.patch
game-0156-refactor-screen-use-matched-screenimagelist-bodies.patch
game-0157-refactor-screen-use-matched-screenmode5controller-bodies.patch
game-0158-refactor-screen-use-matched-screenmodecommandqueue-bodies.patch
game-0159-refactor-screen-use-matched-screenslider-bodies.patch
game-0160-refactor-screen-use-matched-screentable-bodies.patch
game-0161-refactor-screen-use-matched-screentablecolumn-bodies.patch
game-0162-refactor-screen-use-matched-screenterraincell-bodies.patch
game-0163-refactor-screen-use-matched-selection-sort-loops.patch
game-0164-refactor-screen-use-matched-staff-row-insertion-loop.patch
game-0165-refactor-world-use-matched-sinetableinitializer-bodies.patch
game-0166-refactor-world-use-matched-worldbuildingentity-bodies.patch
game-0167-refactor-world-use-matched-worldentity15-bodies.patch
game-0168-refactor-world-use-matched-worldrepairmanager-bodies.patch
game-0169-refactor-world-use-matched-worldsubsystem20-bodies.patch
game-0170-refactor-world-use-matched-script-integer-conversion.patch
game-0171-refactor-world-use-matched-terrain-lookup-body.patch
game-0172-refactor-renderer-use-the-matched-width-support-body.patch
game-0173-refactor-screen-use-the-matched-variable-filter-draw-body.patch
game-0174-refactor-audio-use-matched-playlist-control-bodies.patch
game-0175-refactor-library-use-matched-deque-distance-arithmetic.patch
game-0176-refactor-terrain-use-matched-route-state-switches.patch
game-0177-refactor-screen-use-the-matched-combo-box-draw-body.patch
game-0178-refactor-screen-use-the-matched-world-scrolling-query.patch
game-0179-refactor-screen-use-the-matched-scenario-resource-branches.patch
game-0180-refactor-screen-use-matched-named-screen-lookup-bodies.patch
game-0181-refactor-screen-use-the-matched-tab-coordinate-body.patch
game-0182-refactor-screen-use-the-matched-number-adjust-input-body.patch
game-0183-refactor-audio-use-the-matched-playlist-validation-body.patch
game-0184-refactor-screen-use-the-matched-game-won-update-body.patch
game-0185-fix-world-preserve-matched-guest-state-loading-behavior.patch
game-0186-fix-resources-bound-unused-palette-statistics-scan.patch
game-0187-fix-audio-pair-playlist-string-allocation-and-release.patch
game-0188-fix-game-pair-scenario-name-allocation-and-release.patch
game-0189-fix-text-avoid-reading-before-wrapped-strings.patch
game-0190-fix-files-pair-loaded-buffer-allocation-and-release.patch
game-0191-fix-text-pair-owned-string-allocation-and-release.patch
game-0192-fix-audio-initialize-the-inactive-playlist-mode.patch
game-0193-fix-ui-initialize-the-combo-box-open-flag.patch
game-0194-fix-script-pair-payload-string-allocation-and-release.patch
game-0195-fix-resources-initialize-the-frame-cache-timestamp.patch
game-0196-fix-ui-pair-number-control-name-allocation-and-release.patch
game-0197-fix-world-check-interaction-state-without-guest-downcasts.patch
game-0198-refactor-files-use-the-matched-binary-save-branches.patch
game-0199-refactor-audio-use-the-matched-comment-scan-loop.patch
game-0200-refactor-staff-use-the-matched-duty-check-branches.patch
game-0201-refactor-renderer-use-the-matched-rectangle-overlap-branches.patch
game-0202-refactor-gui-use-the-matched-audio-reset-temporaries.patch
game-0203-refactor-gui-use-the-matched-screen-action-branches.patch
game-0204-refactor-gui-use-the-matched-dismissal-context-lookup.patch
game-0205-refactor-world-use-the-matched-coordinate-read-temporary.patch
game-0206-refactor-builders-use-the-matched-notification-branches.patch
game-0207-refactor-cleaners-use-the-matched-notification-branches.patch
game-0208-refactor-guests-use-the-matched-activity-duration-branches.patch
game-0209-refactor-world-use-the-matched-id-node-release-guard.patch
game-0210-refactor-lifeguards-use-the-matched-state-read-sequence.patch
game-0211-refactor-performers-use-the-matched-owner-palette-branches.patch
game-0212-refactor-world-use-the-matched-position-load-order.patch
game-0213-refactor-routes-use-the-matched-cell-dispatch-branches.patch
game-0214-refactor-security-use-the-matched-notification-branches.patch
game-0215-refactor-sharks-use-the-matched-rectangle-save-sequence.patch
game-0216-refactor-staff-use-the-matched-notification-branches.patch
game-0217-refactor-staff-use-the-matched-wage-thought-branches.patch
game-0218-refactor-audio-use-the-matched-voice-lookup-branches.patch
game-0219-refactor-audio-use-the-matched-voice-fade-branches.patch
game-0220-refactor-world-use-the-matched-building-name-bound-searches.patch
game-0221-refactor-staff-use-the-matched-row-heap-pop-body.patch
game-0222-refactor-saves-use-the-matched-heap-and-insertion-bodies.patch
game-0223-refactor-ticker-use-the-matched-feedback-dispatch-branches.patch
game-0224-refactor-catalog-use-the-matched-record-lookup-expressions.patch
game-0225-refactor-gui-use-the-matched-selected-staff-lookup-order.patch
game-0226-refactor-gui-use-the-matched-playlist-enable-branches.patch
game-0227-refactor-gui-use-the-matched-visible-row-traversal.patch
game-0228-refactor-gui-use-the-matched-playlist-scan-statement-form.patch
game-0229-fix-world-define-unused-guest-feature-outputs.patch
game-0230-refactor-config-use-the-matched-boolean-lookup-branches.patch
game-0231-refactor-movie-use-the-matched-primary-surface-branches.patch
game-0232-refactor-gui-use-the-matched-visible-row-temporary.patch
game-0233-refactor-gui-use-the-matched-playlist-mode-switch.patch
game-0234-refactor-gui-use-the-matched-repeat-list-temporary.patch
game-0235-refactor-staff-use-the-matched-row-insertion-body.patch
game-0236-refactor-world-use-the-matched-command-broadcast-blocks.patch
game-0237-refactor-builders-use-the-matched-selection-switch.patch
game-0238-refactor-cleaners-use-the-matched-selection-switch.patch
game-0239-refactor-lifeguards-use-the-matched-selection-switch.patch
game-0240-refactor-lifeguards-use-the-matched-beach-open-branches.patch
game-0241-refactor-world-use-the-matched-overload-name-accesses.patch
game-0242-refactor-security-use-the-matched-selection-switch.patch
game-0243-refactor-staff-use-the-matched-selection-switches.patch
game-0244-refactor-world-use-the-matched-playlist-entry-branches.patch
game-0245-refactor-vehicles-use-the-matched-terrain-flag-switches.patch
game-0246-refactor-animation-use-the-matched-world-frame-switch.patch
game-0247-refactor-cleaners-use-the-matched-state-read-sequence.patch
game-0248-refactor-staff-use-the-matched-thought-lookup-temporaries.patch
game-0249-refactor-gui-use-the-matched-tga-parser-branches.patch
game-0250-refactor-gui-use-the-matched-text-parser-branches.patch
game-0251-refactor-gui-use-the-matched-tab-window-parser-branches.patch
game-0252-refactor-gui-use-the-matched-checkbox-parser-branches.patch
game-0253-refactor-game-use-the-matched-progress-member-access.patch
game-0254-refactor-overlay-use-the-matched-tile-mask-decoder.patch
game-0255-refactor-ticker-use-the-matched-named-message-branches.patch
game-0256-refactor-weather-use-the-matched-lightmap-save-branches.patch
game-0257-refactor-world-use-the-matched-camera-zoom-switches.patch
game-0258-refactor-world-use-the-matched-script-index-read-temporary.patch
game-0259-refactor-catalog-use-the-matched-record-lookup-expressions.patch
game-0260-refactor-catalog-use-the-matched-feature-and-vehicle-lookups.patch
game-0261-refactor-guests-use-the-matched-attached-sprite-save-block.patch
game-0262-refactor-lifeguards-use-the-matched-feedback-ticker-temporar.patch
game-0263-refactor-routes-use-the-matched-endpoint-adjustment-body.patch
game-0264-refactor-security-use-the-matched-activity-text-switch.patch
game-0265-refactor-security-use-the-matched-low-morale-expression.patch
game-0266-fix-security-preserve-matched-state-loading-behavior.patch
game-0267-fix-vehicles-use-the-retail-state-text-mapping.patch
game-0268-refactor-staff-use-the-matched-wages-and-shift-copy-bodies.patch
game-0269-refactor-gui-use-the-matched-elapsed-dialog-switch.patch
game-0270-refactor-gui-use-the-matched-variable-parser-branches.patch
game-0271-refactor-gui-use-the-matched-table-column-switches.patch
game-0272-refactor-gui-use-the-matched-playlist-selection-temporary.patch
game-0273-refactor-game-use-the-matched-variable-text-branches.patch
game-0274-refactor-world-use-the-matched-entity-save-call-order.patch
game-0275-fix-staff-preserve-matched-partial-state-reads.patch
game-0276-refactor-vehicles-use-the-matched-type-read-temporary.patch
game-0277-refactor-audio-use-the-matched-opinion-sound-branches.patch
game-0278-refactor-gui-use-the-matched-save-menu-text-expression.patch
game-0279-refactor-settings-use-the-matched-preference-load-branches.patch
game-0280-refactor-settings-use-the-matched-video-flag-branches.patch
game-0281-refactor-buildings-use-the-matched-shared-selection-marker.patch
game-0282-refactor-weather-declare-the-strike-point-as-a-world-positio.patch
game-0283-refactor-commands-take-plain-int-words-in-the-command-constr.patch
game-0284-refactor-renderer-use-the-matched-16-bit-line-colour.patch
game-0285-refactor-gui-use-the-matched-progress-toggle-action-literal.patch
game-0286-refactor-gui-use-the-matched-shared-item-event-limit.patch
game-0287-refactor-world-use-the-matched-inline-registration-destructo.patch
game-0288-refactor-entities-use-the-matched-world-position-member.patch
game-0289-refactor-renderer-use-the-matched-renderer-and-overlay-bodie.patch
game-0290-refactor-gui-use-the-matched-screen-button-and-dialog-bodies.patch
game-0291-refactor-guests-use-the-matched-guest-bodies.patch
game-0292-refactor-staff-use-the-matched-staff-and-performer-bodies.patch
game-0293-refactor-entities-use-the-matched-entity-and-building-bodies.patch
game-0294-refactor-world-use-the-matched-route-script-and-catalog-bodi.patch
game-0295-refactor-game-use-the-matched-game-file-and-sound-list-bodie.patch
game-0296-refactor-world-use-the-matched-entity-removal-and-radio-item.patch
game-0297-refactor-entities-use-the-matched-scalar-deleting-destroy.patch
game-0298-refactor-gui-use-the-matched-gui-script-parser-bodies.patch
game-0299-refactor-gui-use-the-matched-number-adjust-and-button-bodies.patch
game-0300-refactor-entities-use-the-matched-rescue-text-and-test-bodie.patch
game-0301-fix-renderer-report-rejected-blit-rectangles-like-directdraw.patch
game-0302-refactor-events-use-the-matched-signed-queue-elements.patch
game-0303-refactor-buildings-use-the-matched-signed-guest-queues.patch
game-0304-refactor-ticker-use-the-matched-constructor-store-order.patch
game-0305-refactor-renderer-use-the-matched-rectangle-and-line-bodies.patch
game-0306-refactor-buttons-use-the-matched-constructor-body.patch
game-0307-refactor-vehicles-use-the-matched-idle-animation-body.patch
game-0308-refactor-terrain-use-the-matched-grid-initialization.patch
game-0309-refactor-world-use-the-matched-motion-initialization.patch
game-0310-refactor-save-use-the-matched-byte-array-reader.patch
game-0311-refactor-screen-use-the-matched-pointer-rendering.patch
game-0312-refactor-screen-use-the-matched-row-overlay-switch.patch
game-0313-refactor-script-use-the-matched-rule-and-group-destruction.patch
game-0314-refactor-script-use-the-matched-stack-initialization.patch
game-0315-refactor-screen-use-the-matched-reset-script-selection.patch
game-0316-refactor-vehicle-use-the-matched-approach-point-signatures.patch
game-0317-refactor-catalog-use-the-matched-shared-field-accessors.patch
game-0318-refactor-route-use-the-matched-route-point-signatures.patch
game-0319-refactor-terrain-use-the-matched-neighbour-traversal.patch
game-0320-refactor-screen-use-the-matched-playlist-action-branches.patch
game-0321-refactor-screen-use-the-matched-ticker-enable-branches.patch
game-0322-refactor-screen-use-the-matched-radio-item-update-branches.patch
game-0323-refactor-font-use-the-matched-atlas-height-omission.patch
game-0324-refactor-font-use-the-matched-renderer-destructor.patch
game-0325-refactor-overlay-use-the-matched-tile-draw-return-type.patch
game-0326-refactor-terrain-use-the-matched-burn-depth-types.patch
game-0327-refactor-screen-use-the-matched-overlay-disable-method.patch
game-0328-refactor-save-use-the-matched-signed-value-signature.patch
game-0329-refactor-renderer-use-the-matched-sea-tile-lookup.patch
game-0330-refactor-cleaning-use-the-matched-assignment-flow.patch
game-0331-refactor-terrain-use-the-matched-scenery-placement-test.patch
game-0332-refactor-guests-use-the-matched-no-path-ticker-key.patch
game-0333-refactor-camera-use-the-matched-pointer-render-branches.patch
game-0334-refactor-script-use-the-matched-state-dispatch-flow.patch
game-0335-refactor-performers-use-the-matched-state-entry-contract.patch
game-0336-refactor-screen-use-the-matched-slot-forwarding-and-frame-he.patch
game-0337-refactor-registration-use-the-matched-inline-base-cleanups.patch
game-0338-refactor-registration-use-the-matched-audio-and-owner-bases.patch
game-0339-refactor-screen-use-the-matched-overlay-layout-and-lookup-cl.patch
game-0340-refactor-entities-use-the-matched-vandalism-and-palette-bodi.patch
game-0341-refactor-world-use-the-matched-cleaning-schedule-and-terrain.patch
game-0342-refactor-script-use-the-matched-comment-state-and-cleaner-pa.patch
game-0343-refactor-script-use-the-matched-by-value-script-value-write.patch
game-0344-refactor-world-use-the-matched-vehicle-names-decay-and-rain.patch
game-0345-refactor-catalog-use-the-matched-name-lists-and-feature-arra.patch
game-0346-refactor-world-use-the-matched-entity-lifetimes-and-load-ord.patch
game-0347-refactor-game-use-the-matched-controller-exits-and-screen-he.patch
game-0348-refactor-screen-use-the-matched-screen-close-and-word-refres.patch
game-0349-refactor-terrain-use-the-matched-inline-step-and-tile-by-val.patch
game-0350-refactor-staff-use-the-matched-feedback-and-daily-counter-me.patch
game-0351-refactor-world-use-the-matched-vehicle-grid-power-factors-an.patch
game-0352-refactor-screen-use-the-matched-panel-toggles-and-staff-stat.patch
game-0353-refactor-world-use-the-matched-small-bodies-and-the-price-cl.patch
game-0354-refactor-cleaner-use-the-matched-option-key-compare.patch
game-0355-refactor-screen-use-the-matched-button-scale-and-repeat-inte.patch
game-0356-refactor-guest-use-the-matched-thought-bubble-time.patch
game-0357-refactor-text-use-the-matched-lookup-table-member.patch
game-0358-refactor-route-use-the-matched-point-arguments.patch
game-0359-refactor-world-use-the-matched-overlay-tiles-and-staff-state.patch
game-0360-refactor-world-use-the-matched-small-entity-and-screen-bodie.patch
game-0361-refactor-world-pass-the-matched-script-values-by-value.patch
game-0362-refactor-renderer-use-the-matched-float-draw-scale.patch
