# Values the computer players' code may bring in although they are numbers or names of their own
# (tools/check_ai_constants.py). One per line:
#     VALUE | PATH (a glob) | derived from: WHAT IT FOLLOWS FROM
# An entry without its derivation is not taken.
13 | engine/sim/src/ai/ai_state.hpp | derived from: the next version number of the saved computer state (AIST), one after kStateWithColonyLoad = 12
kStateWithArming | engine/sim/src/ai/ai_state.hpp | derived from: the name of AIST version 13, which saves Strategy::war_arming
14 | engine/sim/src/ai/ai_state.hpp | derived from: the next version number of the saved computer state (AIST), one after kStateWithArming = 13
kStateWithColonyPlan | engine/sim/src/ai/ai_state.hpp | derived from: the name of AIST version 14, which saves Settlement::plan_crop, plan_ms and plan_ship
kAnyCrop | engine/sim/src/ai/ai_state.hpp | derived from: a crop id no ware has (the largest std::uint8_t), for a colony on any island
