## Build generated
build/
DerivedData

## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata

## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint

## Obj-C/Swift specific
*.hmap
*.ipa

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control
#
# Pods/

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# Built application files
*.apk
*.aar
*.ap_
*.aab

# Files for the ART/Dalvik VM
*.dex

# Java class files
*.class

# Generated files
bin/
gen/
out/
#  Uncomment the following line in case you need and you don't have the release build type files in your app
release/

# Gradle files
.gradle/
build/

# Local configuration file (sdk path, etc)
local.properties

# Proguard folder generated by Eclipse
proguard/

# Log Files
*.log

# Android Studio Navigation editor temp files
.navigation/

# Android Studio captures folder
captures/

# IntelliJ
*.iml
.idea/workspace.xml
.idea/tasks.xml
.idea/gradle.xml
.idea/assetWizardSettings.xml
.idea/dictionaries
.idea/libraries
.idea/jarRepositories.xml
# Android Studio 3 in .gitignore file.
.idea/caches
.idea/modules.xml
# Comment next line if keeping position of elements in Navigation Editor is relevant for you
.idea/navEditor.xml

# Keystore files -- the release signing key and its passwords must never be committed. Losing
# control of this file lets anyone impersonate future updates to users who installed the app.
*.jks
*.keystore
keystore.properties

# External native build folder generated in Android Studio 2.2 and later
.externalNativeBuild
.cxx/

# Google Services (e.g. APIs or Firebase)
# google-services.json

# Freeline
freeline.py
freeline/
freeline_project_description.json

# fastlane
fastlane/report.xml
fastlane/Preview.html
fastlane/screenshots
fastlane/test_output
fastlane/readme.md

# Version control
vcs.xml

# lint
lint/intermediates/
lint/generated/
lint/outputs/
lint/tmp/
# lint/reports/

# Android Profiling
*.hprof

# Descore data files
# none used

# GOT data files
GOTRES.DAT

# Debug/crash logs generated during on-device testing -- not source, multi-MB each
crash_log*.txt
options_crash_log*.txt
resume_log.txt
a_button_log.txt

# IDE project state -- not shared for a solo project
.idea/

# Local working files from AI-assistance (reference art, sprite decodes, preview
# renders) -- kept on disk since they're still useful, just not part of the shipped project.
Claude outputs/

# Local AI-assistant / editor tool config, chat history, and scratch state -- none of this is
# part of the game or the port and none of it belongs in a public release.
.claude/
CLAUDE.md
.cursor/
.windsurf/
.aider*
.continue/
.github/copilot-instructions.md
.vscode/
