# Gate-6 slice: the 2D sprite engine's software side -- OAM shadow
# management, sprite emission, affine params, upload to mapped OAM.
# OAM::Load reads POWCNT textually, so it builds via hostgen (CMake list);
# the ov-coupled entry points (RenderOamBothScreens, OAM::SECOND) wait for
# the overlay story.

src/engine/oam/OAM.cpp
src/func_020566dc.c
src/func_02056674.c
