# Loading the original game's files: scenes, map, sprite banks, room backgrounds and palettes.
add_library(dgen_assets STATIC game_files.cpp manifest.cpp)
target_include_directories(dgen_assets PUBLIC ${PROJECT_SOURCE_DIR}/src)
target_link_libraries(dgen_assets PUBLIC dgen_data dgen_render dgen_game)
dgen_set_warnings(dgen_assets)
