# ============================================================
#  NO GAME DATA IN THIS REPOSITORY. EVER.
#  Dreamcomp ships tooling and original code only. Every user
#  supplies their own legally obtained disc image; extraction,
#  recompilation and asset conversion happen on their machine.
#  `python tools/audit.py assets` enforces this (pre-commit + CI).
# ============================================================

# Disc images and tracks
/game files/
*.cue
*.gdi
*.cdi
*.chd
*.iso
*.bin
*.raw
*.img
*.mds
*.mdf
*.nrg

# Anything extracted or derived from a disc
# (texture dumps and packs are the game's art: docs/TEXTURE-PACKS.md)
texture_dump/
texture_packs/
/work/
extracted/
*.BIN
*.PVR
*.AFS
*.ADX
*.DAT
*.VMS
*.VMI

# Recompiler output (regenerated from the user's disc)
generated/
/ports/

# Build trees
/build*/
/out/
CMakeUserPresets.json
*.o
*.obj
*.a
*.lib
*.exe
*.pdb
*.ilk
*.dll
*.so
*.dylib

# Local tooling state
__pycache__/
*.pyc
.venv/
CLAUDE.local.md
.claude/settings.local.json
/dist/
/shots/
/traces/
*.log

# Third-party binaries fetched by tools/dc.py deps
/.deps/
.clangd
