# Local-only material: original game files, derived dumps and machine-translated proprietary code.
# Never commit anything that contains Legend/Epic bytes or a translation of them.
sandbox/
sandbox_*/
out/
experiments/lift/lifted_core.c
experiments/lift/build/
experiments/vmprobe/*.u
experiments/uvm/build/
experiments/uelib_test/bin/
experiments/uelib_test/obj/
# Translated-runtime phase (X1): generated C from original modules, build trees, traces.
experiments/xrt/gen/
experiments/xrt/build/
experiments/xrt/traces/
experiments/xrt/results/raw/
third_party/
.venv/
# Original game file types and binaries (defence in depth).
*.u
*.un2
*.utx
*.usx
*.uax
*.upx
*.ugx
*.usa
*.gem
*.con
*.dll
*.exe
*.log
*.pdb
*.obj
*.ilk
*.lib
*.exp
__pycache__/

# Cleanup inventories (large, local evidence of the Nov 2026 retention passes)
notes/cleanup-*/*.gz
# tools/xrt/setup: generated by build_release.py
tools/xrt/setup/runtime-include/
tools/xrt/setup/layout_asserts.c
