out/
__pycache__/
user/
*.mp4
bbport.ini
pgo/
*.png
last_run.log
dist/
packaging/runtime-paths.nix
vkd3d-proton.cache
perf.data
# Local leftovers: patch backups, generated SPIR-V, analysis outputs, test saves and routes
*.orig
/*.spv
/1060/
/docs/savedata_route/
/docs/route*.txt
/docs/route_run.log
mods.json
patches.json
# Local: game logs, messages and archives from users, internal plans
/logs/
/message*.txt
/*.zip
/docs/ISSUE_ACTION_PLAN_*.md

# SacredFire: game files and generated output, never committed
orig/
out/
user/
pgo/
logs/
bbport.ini
# Generated from the game's executable by tools/re/gen_gnm_table.py; never committed
gpu/shim/bbport_gnm_table.inc
# Alternate builds set aside (out.arch, out.nix: see packaging/appimage.sh)
/out.*/
*.kate-swp

# UFC 3: local build log, shader dumps taken from the game, the working diff (git has it)
/build.log
/patches/shaders/
/docs/ufc3/ufc3-changes.diff
/nhl19
.vs/
