# ROM identity for Super Mario All-Stars — the single source of truth.
#
# Read by three consumers, so a revision change is made once, here:
#   - the build   (CMake generates snesrecomp_rom_identity.h from this file)
#   - tools/regen.sh
#   - .github/workflows/release.yml
#
# Format is `key = value`, one per line; `#` starts a comment. Values may be
# quoted. Leaving a digest empty means the build cannot verify a ROM it is
# handed — it will say so rather than accept it.

display_name    = Super Mario All-Stars
rom_file        = smas.sfc
# Every digest of the bare image (copier header stripped), so the Retro
# catalog can take a submission's identity from this file rather than ask
# the submitter to hash the ROM again. The build verifies on crc32/sha256.
expected_crc32  = 1cb2fe8e
expected_md5    = c66c5378a8b29bd3bb2e696e6593da0e
expected_sha1   = 79c1e471d54a9ae0a291f982774e04970a998b85
expected_sha256 = 411c7036750fbc79d60b84602414dbe713074de8204d3c4a5ad762679c103c61
rom_size        = 2097152
mapping         = lorom
region          = USA
# What a mod package's [[target]] game_id must name to apply to this title
# (snesrecomp/docs/MOD_PACKAGES.md). Stable across revisions on purpose.
game_id         = supermarioallstars-usa
