# (qa-a) Scenes of scripts\qa_run.ps1 (the modern renderer's visual QA matrix; notes/wip/qa-a.md).
# name | episode | job | flags (direct, play) | at (first dumped VBlank) | frames (dumped VBlanks) | pad (after START; GP / HP as in m8_batch.ps1)
# The hubs press X again (+400, +400 after the +1500 X of -Play): the safehouse's "Press X" screen appears ~1500 frames after
# START only on a quiet machine (loading is real-time); on a loaded one the first X is too early and the screen is still there
# at VBlank 4800 (all pictures of such a window are the safehouse scene, mostly grid frames). Extra X presses in the hub are jumps.
# The walks move Sly (GP / HP pad macros of scripts\m8_batch.ps1, chained: every token is relative to the one before).
# At is in VBlanks, so with frame_rate 120 the same At is half the game time.
ep1_hub | 1 | m1_brawl | play | 5600 | 120 | +400:cross:6,+400:cross:6
ep2_hub | 2 | | play | 5600 | 120 | +400:cross:6,+400:cross:6
ep3_hub | 3 | | play | 5600 | 120 | +400:cross:6,+400:cross:6
ep4_hub | 4 | | play | 5600 | 120 | +400:cross:6,+400:cross:6
m2_boardroom | 2 | m2_boardroom_brawl | direct | 5400 | 120 |
m3_boss | 3 | m3_boss | direct | 6600 | 120 |
ep1_boot | 1 | m1_brawl | play | 1400 | 3000 | +400:cross:6,+400:cross:6
