# Prerequisites
*.d

# Object files
*.o
*.ko
*.obj
*.elf

# Linker output
*.ilk
*.map
*.exp

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
*.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Debug files
*.dSYM/
*.su
*.idb
*.pdb

# Kernel Module Compile Results
*.mod*
*.cmd
.tmp_versions/
modules.order
Module.symvers
Mkfile.old
dkms.conf

# debug information files
*.dwo

# ---- Until Dawn native PC port: never commit game files, release builds or local run data ----
# Original game files (users supply their own copy)
eboot.bin
*.prx
*.sprx
*.self
*.pkg
*.bk2
*.core
*.stream
param.sfo
sce_sys/
sce_module/
localcachepink/
Movies/
audio/
Game/
CUSA*/
UDAWNDLC*/

# Release packages (attach to GitHub Releases instead)
*.zip
*.7z
*.rar

# Files the program creates when it runs
Config/
Logs/
Cache/
savedata/
temp0/
*.log
*.pm4
*.bmp
compat_report.zip
ud_compat_report.txt
ud_compat_console.txt
vulkan_pipelines.bin
e6_pipeline_cache.bin

# Analysis / development material (never public)
*.dis
*.disasm
ghidra*/
captures/
