# --- Build output ---
/out/
/build/
/cmake-build-*/
*.pdb
*.exe
*.ilk
*.exp
*.lib
*.obj
*.o

# --- Recompiled game code (GENERATED from your own copy of the game) ---
# Produced by `rexglue codegen` from the manifest + your XEX. Not committed:
# it is derived from copyrighted game code. Regenerate it locally — see README.
/generated/

# --- Game files: provide your OWN legally-owned copy of GoldenEye 007 ---
# (the XEX + extracted assets go in assets/). Never committed.
/assets/*
!/assets/.gitkeep

# --- Runtime config (written by the game at runtime) ---
ge.toml
/logs/

# --- Local dev / debug tooling (not part of the source) ---
/parse_dump.py
/sample_stack.py
/walk_thread.py
/launch_online_2p.bat
/launch_online_2p.ps1
/CODEGEN COMMAND.txt

# --- Editor / OS ---
.vs/
.vscode/
.idea/
*.user
Thumbs.db
.DS_Store
