# Your game data: the unpacked disc. Never committed.
Burnout 3 Takedown/
# ... or the symlink the installer (or a worktree) makes to it
/Burnout 3 Takedown
*.iso
*.xiso

# Generated from default.xbe by regen.sh. Never committed: the tool ships,
# the output doesn't.
src/game/recomp/gen/
src/game/recomp/gen.*/

# Build output (regen.sh's analysis lands in build/xr)
build/
build-xr/
build-mingw/
out/
bin/
*.obj
*.exe
*.dll
*.lib
*.exp
*.pdb
*.ilk
*.idb

# Runtime state and captures: emulated HDD, frame dumps, logs
saves/
runs/
*.bmp
*.log
setup.log

# Made by Setup.cmd
Play Burnout 3.cmd

# Local-only
_local/
CLAUDE.md
.claude/
.mcp.json
REPO_RULES.md

# Editors, Python, OS
.vs/
*.suo
*.user
.idea/
__pycache__/
*.pyc
.venv/
/.venv
Thumbs.db
Desktop.ini
.DS_Store
*.tmp
*.bak

# Windows cross build (cmake/llvm-mingw-x86_64.cmake)
build-win*/

# Android build (tools/android/build-apk.sh); the APK itself lands in out/
build-android/
*.apk
*.keystore

# Per-machine settings (Deck address etc.), never committed
tools/headless/local.env

# Release pipeline (tools/release/): artefacts, and the per-machine settings
dist/
tools/release/local.env
