Daytona USA -- PC (native renderer) -- BETA 1
============================================

A recompiled PC build of the Xbox 360 version of Daytona USA. Everything it
needs is in this folder.


TO PLAY
-------

Double-click daytona.exe.

That is the whole setup. No installer, no launcher, nothing to configure first.

The FIRST launch after a reboot is the slow one -- expect up to a minute before
the title screen while Windows reads the game's files for the first time. After
that it is roughly twenty seconds. Not frozen, just loading.

Controller recommended -- an Xbox pad works as-is. On the keyboard: WASD steers,
Return is Start, Space is A, Shift is B, arrows are the D-pad.


IF IT DOES NOT START
--------------------

Almost always the Microsoft Visual C++ Redistributable (x64):

    https://aka.ms/vs/17/release/vc_redist.x64.exe

Otherwise you need Windows 10/11 64-bit and a graphics card that supports
Direct3D 12 -- anything from roughly 2016 onward.


THIS IS A BETA
--------------

Known, and you do not need to report these:

* Save Data has had the least testing of any screen. If it looks wrong, that IS
  worth telling me about, in detail. (Records is fine -- a full race, a first
  place and a saved record have all been driven on this build.)
* Leaderboards says you must connect to Xbox LIVE. There is no Xbox LIVE here;
  the real game handles being offline on its own and this is what it does.
* Achievements opens and closes immediately. This port has no achievements
  screen, so it says so rather than hanging waiting for one.
* The `refresh_rate` line in daytona.ini is ignored on purpose. The game runs at
  a fixed 60Hz internally and paces itself off that, so changing it would change
  GAME SPEED rather than smoothness.

Windows only, for now. There is a Linux/Steam Deck build in progress; it starts
and gets as far as the first frame, then stalls, so it is not in this package.

Please DO report:

* Anything that freezes, or stops updating while the window stays open.
* Anything MISSING that you would expect to see -- scenery, cars, trackside
  detail. A batch of geometry that had been silently dropped is now drawn, and
  the first races on that change were driven only hours before this build.
* Anything that looks wrong: missing scenery, wrong colours, flickering, the HUD
  over the wrong thing, text that should not be there.
* Sound that cuts out, distorts, or plays the wrong thing.
* Anything that feels wrong to drive, even if you cannot say why.

When you do, please say what you were doing and which course, and attach the
newest file from the logs\ folder next to daytona.exe. That log records far more
than the screen shows and is usually what makes a bug findable.


SETTINGS
--------

Edit daytona.ini next to the exe, then restart -- settings are read at startup.

  resolution      the window size. The game renders at 1280x720 and is scaled
                  to fit whatever you set, keeping its aspect ratio.
  fullscreen      or just press F11 while playing.
  vsync, monitor, letterbox, safe_area
  log_level       under [Diagnostics]; leave at warn unless asked.

Please do not redistribute this build.
