# Game functions renamed so N64Recomp recompiles them instead of substituting the runtime's versions.
# N64Recomp (and N64ModernRuntime) provide "no Controller Pak" osPfs* functions, matched by name. The game's own
# copies are the real libultra file system; renamed, they run over src/game/pak.cpp's __osContRamRead/Write.
# One "old new" per line; addresses are untouched, so the ROM still rebuilds byte for byte.
osPfsInitPak aidyn_osPfsInitPak
osPfsFreeBlocks aidyn_osPfsFreeBlocks
osPfsAllocateFile aidyn_osPfsAllocateFile
osPfsDeleteFile aidyn_osPfsDeleteFile
osPfsFileState aidyn_osPfsFileState
osPfsReadWriteFile aidyn_osPfsReadWriteFile
osPfsRepairId aidyn_osPfsRepairId
osPfsFindFile aidyn_osPfsFindFile
__osCheckId aidyn___osCheckId
__osCheckPackId aidyn___osCheckPackId
__osGetId aidyn___osGetId
__osPfsCheckRamArea aidyn___osPfsCheckRamArea
__osPfsRWInode aidyn___osPfsRWInode
__osPfsSelectBank aidyn___osPfsSelectBank
__osRepairPackId aidyn___osRepairPackId
