# Patch points: main.dol addresses where native code runs before the instruction, with the game's
# registers, and may skip it (the handler is a bool(Ctx&) registered in g_patchPoints by address).
# Regenerate after editing:
#   sa2recompile --dol orig/main.dol --rels orig/rel --names config/GSNE8P/names.txt
#                --patches config/GSNE8P/patchpoints.txt --out build/gen
#
# None at the moment: PC code mods are not ported but run as they are, translated by the mod host
# (src/modhost, config/GSNE8P/pcmap.txt) - which needs no regeneration for new places.
