# Per-map progress targets: '<map>: <level notify> ...'. iw2game --targets FILE reports targets_reached / targets_total.
# Generated by tools/script_sweep.sh --make-targets from headless runs (2026-10-29); replace a line with the
# IW2_NOTIFY_LOG=level notifies of a complete human play of that map when one is recorded.
88ridge: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; mortarzone; mortar; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; tankdied; form squad; staynearfriendsremind; bomb random friendly tank; boundry; spawnvehiclegroup0; new vehicle spawnedauto2960; new vehicle spawnedauto2957; vehiclegroup spawned0; timed barrage; commence_fire; flakdeath; script_vehicledeathswitch6; deathgate open2; squad created allies; battlechatter initialized; squad created axis; refreshobj2index; spawnvehiclegroup4; new vehicle spawnednotdefined; vehiclegroup spawned4; targettingplayer; targettingplayer_timeout; hitbyaxistank; script_vehicledeathswitch1; hitbyalliedtank; enemy down; targettingplayer_dead; tankobject_cleared; deathgate open0; enemytanks retreating; script_vehicledeathswitch4; script_vehicledeathswitch3; script_vehicledeathswitch0; script_vehicledeathswitch2; car killed; script_vehicledeathswitch5; deathgate open3; flaks dead; deathgate open1;
beltot: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; squad created axis; allies done speaking; gate; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; friendly_died; patroldone; change ambient; orchard_reinforce; orchard_retreat; orchard captured; beltot mortar fire; mortar_objective; stop pre mortar; player is shell shocked; destroy mg42 nest; follow order; grenade_toss_guy; remove mg; mg42_destroyed; stop reinforcement; center_captured; crew 0 down; crew 1 down; stop edge_mortar_2; all mortars down; mortars done; final_building_guys_attack; backyard_door; surrender; chateau_kickdoor1; price talk; backyard; bring_truck; activate truck; path end; player on truck; truck on path; spawnvehiclegroup0; new vehicle spawnedtank; vehiclegroup spawned0; tankdied; tank_dead;
bergstein: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; intro_over; follow order; squad created axis; friendly_died; player_entered_house1; house1_cleared; player_inside_house1; house_cleared; allies done speaking; player_entered_house4; player_inside_house4; player_entered_house3; player_inside_house3; player_entered_house2; player_inside_house2; house2_cleared; house3_cleared; house4_cleared; all_houses_cleared; player_at_roadblock; randall_done_talking; mortar; player is shell shocked; mortar_building_hit_done; start_mortars1; explosion; spawn_mortar_reinforcements; stop_mortars1; start_mortars2; spawn_eastHP_reinforcements; player_inside_eastHP; bomb_planted; panzerw_obj_done; panzerw_destroyed; easthp_complete; randall_moving_to_panzer_door; panzer_door_open; panzer_event_starting; panzer_fired; stop_the_mortars; stop_mortars2; start_mg42_firing; axis done speaking; ai_outside_out_clear; germans_outside_house_are_dead; player_inside_last_house; mg42_gunner_dead; mortar_crew_dead; add_church_objective; mortar_krew_dead; final_house_clear; finalHouse_reinforcements; spawn_finalHouse_reinforcements; add_flak_house_objective;
breakout: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; music_start; start openingmortar; explosion; finished final intro screen fadein; breakout_pri_takecoverbarn; starting final intro screen fadeout; controls_active; introscreen_complete; friendly_died; breakout_pri_keepmoving; killexplodertridgers0; killexplodertridgers3; squad created axis; player_in_barn; spawnvehiclegroup0; new vehicle spawnednotdefined; vehiclegroup spawned0; spawnvehiclegroup1; new vehicle spawnedhalftrack01; vehiclegroup spawned1; barnsecure; breakout_pri_halftrackfull; breakout_pri_regrouplads; player_regrouped_barn; breakout_pri_holdupherelads; go_time; breakout_mcg_mortarcrews; stop openingmortar; stop_mortar01_sound; start courtyardmortar; stop_mortar02_sound; bothmortars_dead; stop courtyardmortar; update Field HQ; breakout_pri_digin; breakout_pri_takefieldhq; moveout; breakout_pri_easystuff; breakout_mcg_moveout; spawner dot(1648, 9424, 5.125); spawner_expired1; spawner dot(1588, 9422, 5.125); spawner dot(1757, 9418, 5.125); spawner dot(1376, 9126, 5.125); spawner dot(1492, 9438, 5.125); spawner dot(1842, 9189, 5.125); spawner dot(1824, 9139, -126.875); spawner dot(1780, 9455, -126.875); spawner dot(1793, 9203, -126.875); spawner dot(1822, 9391, -126.875); follow order; Field HQ secure;
cityhall: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; squad created axis; follow order; friendly_died; door exploded; volsky_speech;
credits: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; price_rescued; car_escape; emerge_from_smoke; movie_credits_complete; axis done speaking; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; move_center; spawnvehiclegroup1; squad created axis; new vehicle spawnednotdefined; vehiclegroup spawned1; ready to end; credits done;
crossroads: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; new ambient event track; rain_change; rain_level_change; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; squad created axis; allies_on_chain; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; corner_wave_done; follow order; friendly_died; first_mg42_gunner_died; e1_spawn_ai; spawnvehiclegroup6; new vehicle spawnedtank_comm; vehiclegroup spawned6; commtank_spawned; tankidle; leanright; leanleft; allies done speaking; commTank_is_ready_to_shoot; add_tank_objective; tank_fired; tanktwitch; tank_destroyed_path_wall; jumpoff; Comm_Tank_destroyed; tankdied; player_returned_to_price; price_starting_halftrack_dialogue; halftrack_encounter_started; spawnvehiclegroup3; new vehicle spawnedht_first; vehiclegroup spawned3; spawnvehiclegroup4; new vehicle spawnedht_second; vehiclegroup spawned4; halftrack_encounter_over; garage_mg42_gunner_died; spawn_next_xr_wave; ht_german_waves_done; ht_germans1_escape; ht_germans_escaping; first_ht_destoryed; radios_dead; radios_destroyed; spawnvehiclegroup7; new vehicle spawnedbarn_truck; vehiclegroup spawned7; spawnvehiclegroup1; new vehicle spawnedtank; vehiclegroup spawned1; car killed;
decoytown: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; music_artillery; flak_dialog; remind_on; roof_dialog_delivered; artillery_ready; roof_nag_trigger_reached; flaks_blown; macgregor_radio_request; objective_on_the_roof; spawnvehiclegroup1; new vehicle spawnedplayersride; new vehicle spawnedauto228; vehiclegroup spawned1; done speaking; finished final intro screen fadein; decoytown_bs1_krautsalreadyhere; starting final intro screen fadeout; controls_active; spawnvehiclegroup6; new vehicle spawnedauto220; vehiclegroup spawned6; introscreen_complete; dronepooltimeoutsouth1; spawnvehiclegroup0; new vehicle spawnedauto226; vehiclegroup spawned0; axis deathsouth1; car killed; friendly_died; spawnvehiclegroup4; new vehicle spawnedvehiclespawnmodel; vehiclegroup spawned4; new_drone; perimeter_enable; decoytown_pri_krautmgsfiring; ride_in_finished; decoytown_pri_takeuppositions; decoytown_bs2_yessir; decoytown_pri_enemytosouth; spawnvehiclegroup8; new vehicle spawnedauto222; vehiclegroup spawned8; decoytown_mcg_canyoureadme; magic_ai_balancer; ai_balancer_killpeople; spawnvehiclegroup10; vehiclegroup spawned10; killexplodertridgers8650; decoytown_bs4_southernapproach; tankdied; decoytown_pri_moregermanunits; follow order; axis death by playersouth1; spawnvehiclegroup22; new vehicle spawnedauto2907; vehiclegroup spawned22; eventdonesouth1; newlayer; objective_south_finished; layer on; spawnvehiclegroup13; new vehicle spawnedauto232; vehiclegroup spawned13; spawnvehiclegroup11; vehiclegroup spawned11; dronepooltimeoutwest1; decoytown_pri_approachingwest; axis deathwest1; spawnvehiclegroup12; new vehicle spawnedauto231; vehiclegroup spawned12; axis death by playerwest1; eventdonewest1; objective_west_finished; decoytown_pri_morejerries; spawnvehiclegroup16; vehiclegroup spawned16; dronepooltimeoutsouthwest1; decoytown_pri_enemyreinforcements;
decoytrenches: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; spawnvehiclegroup0; new vehicle spawnednotdefined; vehiclegroup spawned0; friendly_died; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; tankdied; combat start; bunker one passed; price_arrival_music; depot reached; fuel cache destroyed; emplacement 1 cleared; emplacement cleared; emplacement 2 cleared; follow order; car killed;
demolition: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; german_demoralizing_chatter; friendly_died; follow order; spawner_expired0; spawner dot(-4319, -1160, -249.875); spawner dot(-4244, -1302, -249.875); spawner dot(-4225, -1362, -249.875); spawner dot(-4200, -1422, -249.875); spawner dot(-4276, -1249, -249.875); spawner dot(-2298, 285, -246.875); spawner dot(-2355, 275, -246.875); spawner dot(-2316, 227, -246.875); spawner dot(-2326, 272, -246.875); spawner dot(-2383, 262, -246.875); spawner dot(-2344, 214, -246.875); spawner dot(-2291, 260, -246.875); spawner dot(-2348, 250, -246.875); spawner dot(-2309, 202, -246.875); spawner dot(-2318, 343, -246.875); spawner dot(-2375, 333, -246.875); spawner dot(-2336, 285, -246.875); spawner dot(-2280, 221, -246.875); spawner dot(-2337, 211, -246.875); spawner dot(-2298, 163, -246.875); spawner dot(-2329, 331, -246.875); spawner dot(-2386, 321, -246.875); spawner dot(-2347, 273, -246.875); spawner dot(-2271, 246, -246.875); spawner dot(-2328, 236, -246.875); spawner dot(-2289, 188, -246.875); spawner dot(-2312, 264, -246.875); spawner dot(-2369, 254, -246.875); spawner dot(-2330, 206, -246.875); tankdied; spawner dot(-2280, 182, -246.875); spawner dot(-2325, 248, -246.875); spawner dot(-2355, 296, -246.875); spawner dot(-2315, 302, -246.875); spawner dot(-2321, 347, -246.875); spawner dot(-2409, 322, -246.875); spawner dot(-2361, 360, -246.875); spawner dot(-2255, 259, -246.875); new_escort_trigger; new_escort_debug; spawner dot(-2305, 283, -246.875); spawner dot(-2305, 242, -246.875); spawner dot(-2347, 318, -246.875); spawner dot(-2265, 264, -246.875); spawner dot(-2264, 222, -246.875); spawner dot(-2347, 358, -246.875); spawner dot(-2384, 357, -246.875); set_smgguy; new_drone; bino_hint; trench_guys_start; german_demoralizing_chatter2; tanks_over_trench; spawnvehiclegroup0; new vehicle spawnedtank_spawner; vehiclegroup spawned0; spawnvehiclegroup1; vehiclegroup spawned1; tanks_done; player_touched_escape_stopper; defend_dialogue_trigger_2; defend_dialogue_trigger_3; hold_the_line; defend_sequence_begins; stopGerman_preparationChatter; chargeBegins; delete_trench_guys; mortar; here_they_come; grenade_player; germans_retreat; axis_attacks_player; axis_reinforce; axis_retreat; new_retreat_node; autosave2;
downtown_assault: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; newFriendlyChain; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; squad created axis; spawner_expired0; spawner dot(-421, -388, 428.125); spawner dot(-393, -542, 132.125); spawner dot(-407, -341, 303.125); spawner dot(-382, -428, 292.125); spawner dot(-415, -429, 428.125); spawner dot(-407, -345, 156.125); spawner dot(-452, -333, 292.125); follow order; stop_friendly_assist_trigger; force_tank; friendly_died; show_explosives; new_escort_trigger; new_escort_debug; set_smgguy; delete_explosives; spawner dot(-1638, 262, 188.125); spawner_expired4; spawner dot(-1576, 261, 188.125); spawner dot(-1515, 260, 188.125); spawner dot(-1800, 380, 188.125); spawner dot(-1673, 415, 179.69); mortar; spawner dot(34, 944, 248.125); spawner_expired1; spawner dot(51, 1002, 248.125); spawner dot(132, 938, 248.125); spawner dot(79, 944, 248.125); spawner dot(95, 1001, 248.125); spawner dot(82, 1058, 248.125); spawner dot(140, 1001, 248.125); spawner dot(132, 1069, 248.125); spawner dot(30, 1057, 248.125); spawner dot(84, 1141, 248.125); tankdied; player_went_indoors; explosives planted; tank destroyed; spawner dot(1720, 39, 68.5489); spawner_expired5; depot_attackauto2429; depot_attackauto2430; depot_attackauto2431; spawner dot(1710, -219, 61.0583); spawner dot(1711, -147, 73.8864); spawner dot(1778, -595, -6.1937); spawner dot(1817, -598, -7.50708); spawner dot(1818, -558, -5.49709); spawner dot(1713, -185, 67.3702); spawner dot(1712, -108, 76.6512);
downtown_sniper: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; squad created axis; allies done speaking; friendly_died; sniper music; player exposed; spawner dot(-1690, 2924, 192.125); spawner_expired1; spawner dot(-1644, 2922, 192.125); spawner dot(-1530, 3176, 192.125); spawner dot(-1578, 3176, 192.125); spawner dot(-1514, 2576, 192.125); spawner dot(-1738, 3180, 16.125); spawner dot(-1738, 3132, 16.125); spawner dot(-1680, 2463, 16.125); spawner dot(-1586, 3136, 24.7887); spawner dot(-1626, 3140, 36.3402); spawner dot(-1700, 3028, 16.125); spawner dot(-1552, 3044, 16.125); spawner dot(-1723, 3503, 48.125); spawner dot(-1596, 2466, 112.125); got sniper rifle; play helmet moment; helmet shot; sniper spawned; dialog_sniperCallout; helmet moment finished; stop sniper music; follow order; defense music; dialog_portable_mg42; frogSniperController; frog sniper spawned; dialog_mg42callout; frog sniper died; spawnvehiclegroup0; new vehicle spawnedhalftrack1; vehiclegroup spawned0; halftrack destroyed; halftrack scene; assault stop ge_assault1; end_building_mgs; assault stop ge_assault3; absolute victory;
duhoc_assault: throw_3_nades; grenaders_dialogue_2; mission_complete; start_finalspeach; do_thermites; restrictPlayerRopeClimb; remaining_bunkers; objectives_complete; happy_music_start_ok; beach_dialogue_done; moveup_past_zombie; player_on_coastal_road; update_bunker_positions; smoke_hint; openGateAllowed; allow_bunker_clear_dialogue; across_field; artillery_done; player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; fieldRunners_go; town_attack; town_moveup; door_rush_wait; door_kick_wait; house_cleared_wait; house_entered; friendly_chain_activated; force_mg42; bar_wait; randal_talks; grenade_ready; grenade_throw_1; grenade_throw_2; smokeThrown; battle_dialogue; new ambient event track; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; start_mortars 0; squad created allies; battlechatter initialized; squad created axis; player_blew_up_in_higgins; stop_plinkage; player_climbing_rope; trench_chargers_advance; trench_chargers_leave; friendly_died; new_drone;
duhoc_defend: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; rain_change; rain_level_change; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; roadblock; axis done speaking; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; friendly_died; south repelled; spawnvehiclegroup0; new vehicle spawnednotdefined; vehiclegroup spawned0; west halftrack; roadblocks lost; spawnvehiclegroup1; vehiclegroup spawned1; east tank; tank2; spawnvehiclegroup2; vehiclegroup spawned2; orchard; defend_area_unlocked; roadblock_sortie; player is shell shocked; terminate_sortie; in_orchard; orchard_flanker; orchard fallback; mortar attack; machine gun; farm_sortie; in farmhouse; stop decrement; not in farmhouse; tankdied;
elalamein: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; finished final intro screen fadein; alamein_prc_sixpertank; alamein_prc_cmonboys; alamein_prc_staywithtanks; spawnvehiclegroup1; new vehicle spawnedelalamein_drones_1stvalley_grp10; new vehicle spawnednotdefined; new vehicle spawnedvehiclespawnmodel; vehiclegroup spawned1; squad created axis; starting final intro screen fadeout; controls_active; new_drone; introscreen_complete; fireattrench1; trench1 cleared; alamein_prc_thruthistunnel; pricechat; alamein_prc_carefulminefields; alamein_prc_watchformines; alamein_prc_minefields; alamein_prc_minesupahead; alamein_prc_lookforsigns; mortarzone; mortar; friendly_died; tankdied; spawnvehiclegroup0; new vehicle spawnedauto2560; new vehicle spawnedauto2559; new vehicle spawnedauto2557; new vehicle spawnedauto2558; new vehicle spawnedauto2564; new vehicle spawnedauto3774; vehiclegroup spawned0; timed barrage; alamein_prc_holdforartillery; alamein_prc_waitforguns; valley2_gotank; player over ridge; timed barrage finished; alamein_prc_thisisit; alamein_prc_usetankscover; alamein_prc_gettotrenchline; alamein_prc_mortars; alamein_prc_nostopping; alamein_prc_stopyouredead; alamein_prc_move; flak_obective_refresh; spawnvehiclegroup3; new vehicle spawnedauto2563; new vehicle spawnedauto2561; vehiclegroup spawned3; a_flak_died; spawnvehiclegroup12; new vehicle spawnedauto2562; vehiclegroup spawned12; spawnvehiclegroup6; vehiclegroup spawned6; spawnvehiclegroup7; vehiclegroup spawned7; alamein_prc_getintobunker; spawnvehiclegroup4; vehiclegroup spawned4; follow order; spawnvehiclegroup5; vehiclegroup spawned5; valley3_dialog; alamein_prc_holdup; alamein_prc_acrossthisvalley; valley3start; gotankvalley3; valley3midtank; spawnvehiclegroup8; vehiclegroup spawned8; ypos_reached;
eldaba: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; flakguns_available; spawnvehiclegroup0; squad created allies; battlechatter initialized; new vehicle spawnedauto233; new vehicle spawnedauto235; new vehicle spawnedlead_tank; new vehicle spawnedauto232; new vehicle spawnedblock_tank; new vehicle spawnedoutsideoftown; vehiclegroup spawned0; intro_truck_available; intro_objects_available; tankidle; allies done speaking; tanktwitch; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; oh_look_its_got_one; go outsiders; leanright; go plane runners; leanleft; tank bomb dropped; eldaba_ccy_getdownlads; lead tank dead; tankdied; friendly_died; jumpoff; squad created axis; mosque blown; dismounted truck; delete outside stuff; entrance_bomb_released; eldaba_mac_flankright; mac_said_flank_right; friendly_chain; player_flanked_right; explosion; first_area_complete; one intro enemy down; intro allies can move on now; eldaba_mac_goodworkdavis; in_hallway_to_docks; start_dock_scene; fire_off_flaks; end_dock_scene; one flak crew killed; docks mg42 lit up; done speaking; smoke_was_thrown(1621, 1778, 61); doorbreachmgguy; mg42guys_wakeup_retreat; end_leftflank_spawned; last_guy_ready;
hill400_assault: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; spawner dot(-6373, 3795, 11511.1); spawner_expired1; spawner dot(-6364, 3857, 11511.1); allies done speaking; intro_axis_artillery; hill400_assault_rnd_whatareorders; hill400_assault_myers_shutup; hill400_assault_cof_thinkfast; hill400_assault_rnd_wecantsithere; hill400_assault_gr5_letsgoget; kill_time; intro_charge; hill400_assault_myers_waitwait; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; explosion; shell shock player; player is shell shocked; friendly_died; new_drone; start mortar_intro; spawnvehiclegroup3; new vehicle spawnedhalftrack02; vehiclegroup spawned3; player safe; go crater scene; hill400_assault_rnd_holdrighthere; hill400_assault_rnd_getsatchelcharges; hill400_assault_rnd_getsmoke; smoke_was_thrown(-7680, 3496, 11112); smoke_was_thrown(-7760, 3656, 11067); spawner dot(-6261, 3795, 11511.1); spawner dot(-6292, 3703, 11511.1); spawner dot(-6307, 3739, 11511.1); hill400_assault_rnd_gogogo; hill400_assault_rnd_usesatchelcharge; start mortar1; stop mortar_intro; hill400_assault_rnd_minefieldwarning; obj_done; hill400_assault_braeburn_cleardown; hill400_assault_rnd_takedowndoor; spawnvehiclegroup0; new vehicle spawnedhalftrack01; vehiclegroup spawned0; start mortar3; stop mortar2; halftrack objective; hill400_assault_rnd_concealsmoke; allmortars_dead; stop mortar3; done;
hill400_defend: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; mortar teams approaching; bunkerempty; bunkersealed; bunker friendlies clear; player vulnerable; on_our_side; falling_back; halftracks_in_place; cue_end_music; real_threat_ended; mortars completed; first wave completed; first artillery barrage starts; second_wave_starts; second wave completed; second wave eliminated; second artillery barrage starts; start timer; third_wave_starts; third_wave_tanks; third wave completed; third_wave_eliminated; planes arrive; planes bombing; stop_on_planes_approach; epilogue_done; victory; new ambient event track; squad created mortarteam_delta; action_moment; finished final intro screen fadein; dialogue_nearby_friendly_add; starting final intro screen fadeout; controls_active; introscreen_complete; squad created axis; friendly_died; squad deleted mortarteam_delta; squad created mortarteam_alpha; new orders; hud_elem_going_up; erase_mortarteam_hint1; erase_mortarteam_hint2; squad deleted mortarteam_alpha; stop_dialogue_atmosphere; follow order;
libya: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; form squad; player ahead of squad; finished final intro screen fadein; refreshobj2index; staynearfriendsremind; starting final intro screen fadeout; controls_active; squad created allies; battlechatter initialized; squad created axis; new_drone; introscreen_complete; initial_hints_finished; spawnvehiclegroup0; new vehicle spawnedauto2019; new vehicle spawnedauto2018; new vehicle spawnedauto2017; new vehicle spawnedauto2020; new vehicle spawnedauto2021; new vehicle spawnedauto2022; new vehicle spawnedauto2743; new vehicle spawnedauto3017; new vehicle spawnedauto3029; vehiclegroup spawned0; player over ridge; player killed drone; targettingplayer; hitbyaxistank; tankdied; mortarzone; timed barrage; mortar; spawnvehiclegroup1; new vehicle spawnedauto2295; new vehicle spawnedauto2297; vehiclegroup spawned1; hitbyalliedtank; enemy down; spawnvehiclegroup2; new vehicle spawnedauto3083; new vehicle spawnedauto3084; new vehicle spawnedauto3082; vehiclegroup spawned2; tankobject_cleared; commence_fire; enemytanks retreating;
matmata: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; spawnvehiclegroup1; new vehicle spawnedjeep; vehiclegroup spawned1; allies done speaking; matmata_mcg_thereyet; finished final intro screen fadein; matmata_bs4_stopasking; spawnvehiclegroup5; new vehicle spawnedtruck; vehiclegroup spawned5; spawnvehiclegroup3; new vehicle spawnedtank1; vehiclegroup spawned3; starting final intro screen fadeout; controls_active; tankidle; introscreen_complete; leanleft; spawnvehiclegroup2; squad created axis; new vehicle spawnedopelblitz; vehiclegroup spawned2; friendly_died; badfeeling; dialog; crash; jumpout; follow order; matmata_bs4_pzambush; matmata_bs3_stayaway; matmata_bs4_retfire; matmata_mcg_opengate; shake_gate; matmata_bs4_onitmate; at_the_gate; blow_gate; gate destroyed; matmata_mcg_gateisopen; player_past_gate; stop_ambush_music; matmata_planewarning; matmata_bs4_smokegrenade; shut up; spawnvehiclegroup0; new vehicle spawnedthehalftrack; vehiclegroup spawned0; spawnvehiclegroup6; new vehicle spawnedhappyTank; vehiclegroup spawned6; matmata_bs4_arrived; fire_fakeQuad; tankdied; fire_aa; car killed; dismount_gun;
moscow: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; spawnvehiclegroup2; new vehicle spawnedhalftrack_obj2; vehiclegroup spawned2; done speaking; spawnvehiclegroup3; new vehicle spawnedintro_truck; vehiclegroup spawned3; friendly_died; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; hud_elem_going_up; go grab a gun; gotcha; player_given_grab_gun_obj; player_told_to_go; in_weap_room; got_rifle_hint; player_grabbed_rifle; player_got_back; player_given_aim_obj; enable_xenon_autoaim_bears; shot_at_teddy_or_man; started_new_look_speach; now_do_shoot_training; enable_xenon_autoaim_bottles; another_object_broken; another_object_brokenbottle; car killed; skip_to_shoot_training_part2; shooting_range; shoot_bottles; stop_shoot_training_timer; kill_weapon_switch; done_shooting_first_bottles; stop_obj_breaks_function; level_forget_standing; startADShint; stopADShint; another_object_brokenbottle2; enable_xenon_autoaim_helmets; kill_ads_count; given_difficulty_test; end_difficulty_test; now_do_potato_training; give_mannequin_obj; mannequin_done; all_shooting_objectives_done; pickup_nade_dialogue_done; player_threw_nade; kill_grab_potato_hint; print_nade_throw_hint; picked up infinite grenade; one_nade_down; grenade_training_done; squad created axis; letlev_ready_for_comewithme; comewithme; melee_training2; go_to_prison; spawnvehiclegroup4; new vehicle spawnedsmoke_halftrack; vehiclegroup spawned4; in_interogation; punishing; spawnvehiclegroup5; new vehicle spawnednotdefined; vehiclegroup spawned5; letlev_do_prison; guard1_done_talking; player_in_basement; in_basement; allies done speaking; smoke_nade_obj; new_friendly_chain; friendly_chain;
newvillers: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; rain_change; rain_level_change; new ambient event track; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; newFriendlyChain; spawner dot(-4604, 1260, -88.875); spawner_expired6; spawner dot(-4521, 1309, -88.875); spawner dot(-4622, 1175, -88.875); spawner dot(-4382, 1067, -88.875); spawner dot(-4601, 1001, -88.875); player_entered7; player_entered6; player_entered5; brtank1destroyed; new_chain; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; tiger_start; spawnvehiclegroup0; new vehicle spawnedgermantank1; vehiclegroup spawned0; allstop; ignoreme off; tank_fight; tank!; squad created axis; friendly_died; tankdied; tank_done; price_line; queue_cleared; new_friendly_trigger; new_escort_trigger; new_escort_debug; start_chain; player_entered_backyard; set_smgguy; spawner dot(-7, -1177, -5.875); spawner_expired1; spawner dot(60, -1145, -5.875); spawner dot(-76, -1129, -141.875); spawner dot(-45, -922, -141.875); stopchatfirst_house; spawner dot(-42, -901, -141.875); player_passed_first_building; tank_moveup_1; spawner_expired3; spawner dot(67, 474, 17.125); spawner dot(72, 425, -118.875); stopchatalley; spawner dot(-92, 490, -118.875); spawner dot(154, 198, -149.984); spawner dot(5, 46, -145.024); spawner dot(87, 651, -118.875); tank_moveup_2; brit2_ready; brit2_firing; tank2_flee; spawnvehiclegroup2; new vehicle spawnedbritishtank_spawner3; vehiclegroup spawned2; spawnvehiclegroup3; new vehicle spawnedbritishtank_spawner2; vehiclegroup spawned3; spawner_expired5; spawner dot(-146, 565, 17.125);
rhine: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; squad created allies; battlechatter initialized; squad created axis; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; spawnvehiclegroup2; new vehicle spawnednotdefined; new vehicle spawnedplayer_lvt; vehiclegroup spawned2; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; tankdied; killexplodertridgers26; killexplodertridgers28; killexplodertridgers27; landed; player dismounted; spawnvehiclegroup4; vehiclegroup spawned4; spawnvehiclegroup3; vehiclegroup spawned3; spawnvehiclegroup5; vehiclegroup spawned5; reinforcement; friendly_died; follow order;
silotown_assault: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; 30cal may fire; 30cal is setup; randall at jumpoff; all in position; player has joined the battle; field completed; dialogue getuphere done; field attack started; silo beheaded; doc arrived at bof; player in silo; defenders in position; town invaded; retreating; area secure; field_sector_1; field_sector_2; field_sector_3; field_sector_4; field_sector_5; resetFriendlyTownStats; player_rushed_field; player_killed_one_guy; bermSave_triggered; player_has_sniper_rifle; timed_defense; playerArrivedBerm; silo_occupied; squad created axis; ramping_water_movement_speed; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; go to jumpoff points; randall gives signal; begin field charge; charge activated; friendly_died; ammo banter; hawkins attack; garcia attack; randall flakorder done; player arrived early; player killed a field defender; player reached baglimit; randall near end; field secured; new orders; braeburn says go;
tankhunt: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; squad created axis; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; start; allies done speaking; finished final intro screen fadein; cable objective; starting final intro screen fadeout; controls_active; introscreen_complete; friendly_died; smoke_throw; follow order; smoke_throw_cancel; cable fixed; squad created mg42crew_1; squad created mg42crew_2; square_delete; cabel repaired; radio; radio activated; axis done speaking; got sticky; tanks; spawnvehiclegroup1; new vehicle spawnednotdefined; vehiclegroup spawned1; squad created mg42crew_4; squad created strongpoint; explosives planted; sticky planted; tankdied; squad deleted mg42crew_1; tank destroyed; spawnvehiclegroup2; vehiclegroup spawned2; tanks active; squad deleted mg42crew_2; spawnvehiclegroup3; vehiclegroup spawned3; one left; player is shell shocked; squad deleted strongpoint; squad deleted mg42crew_4; regroup;
toujane: ladder_failed; all tanks dead; skip_followme_animation; skip_followme_dialogue; player_jumped_crack; convoy_deaths; mission_end; player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; mosque_tank1_dead; spawnvehiclegroup7; squad created allies; battlechatter initialized; new vehicle spawnedleadtank; new vehicle spawnedsecondtank; new vehicle spawnedthirdtank; vehiclegroup spawned7; tank setup; new ambient event track; allies done speaking; new_friendly_frame; finished intro screen; tankidle; leanright; tanktwitch; finished final intro screen fadein; leanleft; starting final intro screen fadeout; controls_active; introscreen_complete; tank ride dialogue done; friendly_died; intro music stop; tank blew up; squad created axis; squad created flakguys; squad created truckguys; tankdied; player_tank_stopped; toujane_bs3_gordonbennettwhat; toujane_bs2_flakdeadahead; dismounted tank; toujane_macgregor_flankthatgo; jumpoff; squad created axis1; follow order; flank_prepare(-122, 436, -11.5106)1; squad deleted axis1; toujane_macgregor_useasmokegrenade; toujane_macgregor_disableflakexplosives; toujane_bs1_imonit; toujane_macgregor_jerriesontheroof; toujane_bs4_forwardobservation; toujane_macgregor_captureit; flakplant_stop_loop; flak88 blew up; squad deleted flakguys; squad deleted truckguys; ladder triggered; flak88 objective started; area secure; spawnvehiclegroup6; new vehicle spawnedaxis_truck; vehiclegroup spawned6; toujane_macgregor_another88; toujane_bs4_jerriesintruck; spawnvehiclegroup1; new vehicle spawnedfirst_enemy_tank; vehiclegroup spawned1; UK_3_threat_vehicle_panzer; spawnvehiclegroup0; new vehicle spawnedwalltank2; new vehicle spawnedwalltank1; vehiclegroup spawned0; toujane_bs1_lookouttank; toujane_macgregor_oiourtanks; toujane_macgregor_hurrylads; panzer guys about to kill tank1; toujane_bs1_panzershreck; panzer guys shot at tank1; toujane_bs2_bastarddestroyed; car killed; toujane_macgregor_jerriesholedup; panzer guys about to kill tank2; panzer guys shot at tank2; toujane_macgregor_damngother; toujane_macgregor_withouttanksupport; toujane_bs4_88destroyit; toujane_bs1_blowupthat88; toujane_bs2_88destroyit; inside the mosque; toujane_macgregor_timetorest; spawnvehiclegroup99; new vehicle spawnednotdefined; vehiclegroup spawned99; stop_macspawner;
toujane_ride: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; level_ending; allow_talking; last_truck_dialogue_done; backfortown_dialogue_done; teachthose_dialogue_done; rallyahead_dialogue_done; InsideArmoredCar; opening_dialogue_done; spawn_armored_car; allow_building_exit; armoredcar_gunner_fallout; allow_use_armoredcar; macgregor_entered_armoredcar; price_entered_armoredcar; macgregor_getin; player_in_armoredcar; armoredcar_start_player_path; armored_car_scene_done; destroyable_tank_playerInPosition; destroyable_tank_dead; player_on_mg; music_ominous; final_crash_run; music_evacuation; gunner_dead; moving_from_dead_tank; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; squad created axis; allies done speaking; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; spawnvehiclegroup18; new vehicle spawnednotdefined; vehiclegroup spawned18; spawnvehiclegroup20; new vehicle spawnedfirstTank; vehiclegroup spawned20; spawnvehiclegroup13; vehiclegroup spawned13; spawnvehiclegroup16; spawnvehiclegroup17; new vehicle spawnedskidjeep; vehiclegroup spawned17; protect rear; save 1; friendly_died; price at 03; follow order;
trainyard: player_has_red_flashing_overlay; player_is_invulnerable; new_cover_on_death_thread; squad created allies; battlechatter initialized; loadout complete; new_quote_string; spawning_friendlies; friendly_wave_spawn_enabled; new ambient event track; spawnvehiclegroup1; new vehicle spawnedtank; vehiclegroup spawned1; spawnvehiclegroup0; squad created axis; new vehicle spawnednotdefined; vehiclegroup spawned0; finished final intro screen fadein; starting final intro screen fadeout; controls_active; introscreen_complete; end_pipe_hint; pipe closed; friendly_died; bomber wave; pipekill start; run to goal; follow order; halftrack scene finished; tankdied; barrel speech done; barrel soldier died; barrel speech interrupted; explosion; hardpoint2 dialog finished; hardpoint3 dialog finished; hardpoint1 dialog finished; mortar crew interrupted 1;
movie_africa:
movie_eastern:
movie_europe:
movie_victory:
slideshow_bergstein:
slideshow_caen:
slideshow_earlygrad:
slideshow_lategrad:
slideshow_libya:
slideshow_rhine:
slideshow_tunisia:
