# two animations at once: a looping idle, a walk blended in over 0.25 s, the idle faded out by moving
# its end time (param 1), release and remove, then upper/lower body layering
model M jimmybase.grn
seq S M
render S 0x3b
anim I jimmyidle.grn
anim W jimmywalk.grn
add C1 S I
param C1 2 1
param C1 3 9999
param C1 6 0
param C1 8 0
advancen 10 0.033333
render S 0x11
add C2 S W
param C2 2 1.3
param C2 3 9999
param C2 6 0.25
param C2 8 0.25
getparam C2
advance 0.033333
render S 0x11
advance 0.1
render S 0x11
bones S
advance 0.2
render S 0x11
param C1 8 0.3
param C1 1 1.0
getparam C1
advancen 5 0.05
render S 0x11
expired C1
release C1
advancen 10 0.05
render S 0x11
expired C2
remove C2
advance 0.05
render S 0x11
bones S
anim U jimmyupperrun.grn
anim L jimmylowerrun.grn
add CU S U
param CU 3 9999
add CL S L
param CL 3 9999
param CL 2 0.8
advancen 7 0.033333
render S 0x11
bones S
advancen 40 0.033333
render S 0x11
